In order to succeed in making your team league and cup champions you must answer questions. You can't select your team but you can train them instead by answering questions. If you get the question correct then they improve, answer wrong and they get worse. To play a game against a team you have to answer questions as well. If they're attacking, get the question right and it's saved. Get it wrong and they score. Likewise if you are attacking, right means you score, wrong and it's saved.
A text adventure written by Linda Wright.
The player takes the role of someone who has just become the proud owner of a country cottage. It's not been live in for ages, because the previous owner disappeared - vanished without a trace, so it's in a bit of a state. Your own furniture isn't due to arrive for a while so you take a camp bed and set off to Bluebell Cottage to take stock and make a start on the cleaning. Luckily you also bought some furniture with the house so the place isn't that empty.
The cottage isn't the only thing you bought, along with the house comes some grounds containing a small lake and a derelict mill which is the 'folly referred to in the title.
As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again.
Covertape compilation included with Crash Magazine issue 66. Included were four full ZX Spectrum games, including the original release of 'Quondam', later published by Ocean, and 'A Whole New Ball Game.'
A special edition of the first Dizzy game created especially for Crash Magazine which sees you as Dizzy creating the potion to defeat Zaks, but you can't reach him in this game.
In a daring raid disreputable master criminal Crax Bloodfinger kidnapped six world leaders, demanding a thirty billion-dollar pay-off for their safe release. Unfortunately for Crax, Joe foiled his evil plans. During the rescue Joe Blade single handedly eradicated his private army of underworld henchmen, and in the process leveled Bloodfinger's fortified base. After the wholesale demolition of his jungle fortress, Crax went into hiding, Under the bizarre alias of Quentin Bloodfinger he created Crax Industries as a front organization for his flourishing narcotics empire. Bloodfinger himself moved into the top floor penthouse suite of his recently constructed thirty floor high rise The Crax Plaza. Soon after the completion of the building Crax had his happy band of Libyan electricians install a myriad of electronic counter measures and state of the art security systems. The ground floor was fortified and most of the upper level windows replaced with two meters of reinforced concrete.