A totally light-hearted romp, featuring the mighty BALROG, who is trapped in the
'smallest' room. Together you must find a way of escape and perhaps wreak
revenge upon those responsible for this dastardly act. All you and the BALROG
have at your disposal are a copy of the 'Goblin Gazzette', the stub of a pencil
and your wits .... will it be enough or will the poor BALROG be destined to
spend the rest of his days with nothing but cold porcelain for comfort? It might
not be easy but it will sure be fun!!
A action game developed by Grant Jaquest and published by The Power House for the ZX Spectrum. Norman has to free-fall through the domain of the Cubitrons, destroying all the energy cubes as he falls.
El juego es un Pac-Man clásico con muchos nuevos mapas, personajes, items y situaciones. El personaje principal MAD tiene que ir comiéndose todos los cocos (bolitas) que aparecen en el mapeado a lo largo de 15 pantallas laberínticas distintas, intentando no ser alcanzado por los siguientes personajes:
Pelmazoide: Son los clásicos fantasmas de un Pac-Man, mortales al contacto.
Maricoco: Es una mariquita que no hace daño a MAD, pero que va reponiendo los cocos que se come, complicando el juego.
Repugnantoso: Es una criatura, como su propio nombre indica, de aspecto repugnante, que es invulnerable a MAD mosqueado y que va pisando los cocos hundiéndolos en el suelo e impidiendo comerlos. Sólo Hipodoso o un disparo de la coconave o el cocotanque pueden destruirle.
MAD se encontrará a lo largo del juego con distintos objetos:
Mosqueado: Hace que MAD pueda comerse a los fantasmas y maricocos, haciéndolo invulnerable a repugnantoso.
Hipopodoso: Convierte a MAD en un hipopótamo que no podrá comer los co
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
The ZX Spectrum version has a bit different sound, the UI layout is the same as Amstrad CPC but displayed in color, as well as the icon highlight spins through different colors while hovering unlike Amstrad which only had a solid color.