Slovak murder simulator text adventure game in which the player can kill a person of their choosing (by entering their name) and then cover up the tracks. One can explicitly choose to murder an "unpopular politician."
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak text adventure game based on the 1846 historical novel by Alexandre Dumas.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak text adventure game, likely the first Czechoslovak homebrew title to feature autobiographical elements within the game's narrative. Title and characters are an homage to Fuxoft. Takes place in a Czechoslovak apartment building, with gameplay based on map navigation and puzzle-solving against a time limit, controlled by keyboard shortcuts rather than typed-in commands.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
The ZX Spectrum version of "Short Circuit" is split into two parts, which differ from the Commodore 64 game, and can each be played independently. The first is viewed in third-person 3D, as our hero moves from room to room through various doors. Objects can be picked up to allow him to jump and fire. You can use objects in your possession, take them by searching desks, or link to some of the available computers to use their functionality.
In the second stage, armed with jumping and shooting abilities, Number 5 must simply escape as quickly as he can. Guards and Other robots are giving chase, and should be shot. Your robot becomes increasingly depressed when he kills wildlife, and this can eventually cost you a life, so make sure you jump or duck around them.
A first-person shooter published by The Power House and inspired by Exidy's arcade coin-op Crossbow. The player in the role of a crossbow archer has to protect his friends from a variety of perils and attacking enemies by shooting arrows at them.
A platformer developed by Grant Jaquest and published by The Power House for the ZX Spectrum. The evil warlord Cyrus has planted 10 radio active containers around the world of Fantasia and Oddball is the only one with courage to serve his country.
A shoot'em up developed by Stephen Cargill and published by The Power House for the ZX Spectrum. Player's task is to fly through the space, blast alien ships and meteorites, detect planets and destroy them.
A multi-screen maze game developed by Barry Jones and published by The Power House for the ZX Spectrum. Freddy the fly is trapped in a maze garden full of poisonous plants and hostile insects. He must escape from the maze and eat on his way some worms to keep the bugometer topped up.
The player controls a robot with a bat attempting to hit a ball at a circular target on the opposing wall. Alternatively the player may try to kill his opponent by hitting him with the ball or bat. The computer-controlled opposing player is trying to do the same.
As the game progresses more balls are brought into play, up to a limit of four. A round is won when one player scores three goals or kills his opponent.
There are 26 levels of varying difficulty. Later levels feature movable barriers and various other obstacles to complicate play.