The Secret Of Little Hodcome is a text adventure from Zenobi Software with mild horror elements.
Once upon a time the player had a distant, and forgotten relative. That relative is no more meaning that the player has inherited a cottage in the tiny hamlet of Little Hodcome. After a bit of not-too-productive research, 'Where is this place?', off you trot to meet the estate agent.
Naturally, this being an adventure, all is not well in the English countryside and the object of the game is to uncover and vanquish whatever evil force lurks there.
Surreal Slovak text adventure game taking place in an insane asylum co-inhabited by fictionalized versions of Sybilasoft themselves.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak murder simulator text adventure game in which the player can kill a person of their choosing (by entering their name) and then cover up the tracks. One can explicitly choose to murder an "unpopular politician."
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak text adventure game based on the 1846 historical novel by Alexandre Dumas.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak text adventure game, likely the first Czechoslovak homebrew title to feature autobiographical elements within the game's narrative. Title and characters are an homage to Fuxoft. Takes place in a Czechoslovak apartment building, with gameplay based on map navigation and puzzle-solving against a time limit, controlled by keyboard shortcuts rather than typed-in commands.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
A first-person shooter published by The Power House and inspired by Exidy's arcade coin-op Crossbow. The player in the role of a crossbow archer has to protect his friends from a variety of perils and attacking enemies by shooting arrows at them.
A platformer developed by Grant Jaquest and published by The Power House for the ZX Spectrum. The evil warlord Cyrus has planted 10 radio active containers around the world of Fantasia and Oddball is the only one with courage to serve his country.
A shoot'em up developed by Stephen Cargill and published by The Power House for the ZX Spectrum. Player's task is to fly through the space, blast alien ships and meteorites, detect planets and destroy them.
A multi-screen maze game developed by Barry Jones and published by The Power House for the ZX Spectrum. Freddy the fly is trapped in a maze garden full of poisonous plants and hostile insects. He must escape from the maze and eat on his way some worms to keep the bugometer topped up.
The player controls a robot with a bat attempting to hit a ball at a circular target on the opposing wall. Alternatively the player may try to kill his opponent by hitting him with the ball or bat. The computer-controlled opposing player is trying to do the same.
As the game progresses more balls are brought into play, up to a limit of four. A round is won when one player scores three goals or kills his opponent.
There are 26 levels of varying difficulty. Later levels feature movable barriers and various other obstacles to complicate play.