Super Mario Arcade 2 is a mod for Super Mario Sunshine that contains 96 unique levels that are similar to the secret levels in sunshine. 48 of those levels are from the original.
Also in each level, there is a blue coin as an extra challenge. Don't worry about collecting them all, since they aren't worth anything. You can always collect them at the end.
Grand Colosseum not only acts as a difficulty hack to one of the hardest pokemon games out there, but brings a host of QOL changes, including but not limited to
- Physical/Special split
- Fairy type
- 65 New moves
- Stat/type/Ability updates and changes (In line with Drayano's hacks)
- Revamped TM list with 8 new TMs
- Infinite TM use
- New shadow encounters
- Gym themed Colosseum battles
- Higher difficulty
- Alolan Ninetales and Marowak
- Different versions based on which set of starters/legendary trio you want
The GameCube port of Jeremy McGrath Supercross World. This version had changes made to the soundtrack to reach an E rating, along with some other small changes.
Experience the Great Sea in an entirely new and unprecedented way with The Legend of Zelda: the Wind Waker Rewritten, a romhack that takes the dialogue from the original Gamecube classic and rewrites it from front to back to tell an entirely different, unique story within the same framework of the game you know and love.
This romhack does not change any models, levels, islands, characters, ai, music, sfx, or any sort of gameplay whatsoever. Instead, the Wind Waker Rewrite features:
Over 10,000+ new lines of dialogue
Reimagined cutscenes and characterizations
New video files
A handful of texture edits
Welcome to newcomers and series veterans alike, the Wind Waker Rewritten is the perfect way to either replay this fan favorite or step foot in its world for the very first time. Playing this romhack couldn’t be easier, too–simply download one of two Patch Files and use “xDelta UI” to apply either patch to your original Wind Waker .iso or .nkit. And then you’re good to go!
“xDelta UI” can be downloaded
Pokémon XG: NeXt Gen is a rom hack of Pokémon XD: Gale of Darkness.
Notable features include:
- Physical/Special Split
- Gen VII type matchup chart including fairy type
- New set of shadow pokemon and other obtainable pokemon
- Over 100 Shadow Pokemon
- Over 50 Shadow Moves
- Over 75 Wild Pokemon
- Moves and abilities from later generations
- Mostly Gen VII Game Mechanics
- More challenging opponents
Bokujō Monogatari: Shiawase no Uta is the fourteenth title of Bokujō Monogatari series to be released for Gamecube. It was never released outside of Japan.
The game was updated eight months later with the release of Bokujō Monogatari: Shiawase no Uta for Wārudo. Natsume localized the updated version of the game under the name Harvest Moon: Magical Melody.
The game contains several differences:
Jamie is not marriageable.
Smaller capacity for the shelf and the fridge.
The game balance has not been readjusted.
Contains several bugs and freezes.
Super Monkey Ball Gaiden is a level pack for Super Monkey Ball 2 created by Cutsman. The pack would be critically acclaimed, with Cutsman becoming a level designer for the game Rolled Out! as a result. Super Monkey Ball Gaiden is best known for having extremely tough and long levels, and only a handful of people have beaten the Master difficulty.
The truckers return and this time you have to get Ma Jackson off the hook after being arrested for tax evasion. Bribe the jurors as you take the roll of Ma's cousin Jacob in a race to make money by trucking and trading. Drive and go almost everywhere at any time in a bigger environment than the original finding shortcuts and new towns to go trucking in. Trading is only a small part of the game and has been simplified to allow more time driving.
Banjo-Threeie is a rumored third entry for the Banjo-Kazooie series that was intended to be made for the Nintendo GameCube in the early 2000s.
The game was first hinted at the end of Banjo-Tooie, in which the character Gruntilda jokingly says "Just you wait until Banjo-Threeie...", which was speculated to be evidence that the game was at one point planned by fans.
At SpaceWorld 2000, a small animation featuring characters from the Banjo-Kazooie series was shown, showing off the presence of Rare during the GameCube era of gaming. The animation features Banjo, Kazooie and Mumbo Jumbo being chased by enemies from Banjo-Tooie, all using their models from the game.
In 2002, Rare was brought by Microsoft, which caused the cancellation of various games developed for Nintendo systems at the time, which would've included Banjo-Threeie. Despite any of this however, it's not exactly known if a game called Banjo-Threeie ever existed in a physical form.
A cancelled Kirby game for the Nintendo GameCube. It would be a 2D platformer with 3D graphics, and one of the features announced would be a 4 player co-op. Even though the game was never released, many of its features would later be used in new games in the series, like the graphic style in the Return to Dreamland and the co-op in Star Allies.
This is the first of three different iterations of Kirby games that were cancelled around the same time. The other ones are an isometric-view platformer and a pop-up style 2D platformer.