A which restores the content and playability of BS Zelda no Densetsu, which was never officially localized, and its original files are partially lost in time due to being released via radio broadcasting. Through its MSU-1 support, it optionally adds CD-quality audio.
A which restores the content and playability of BS Zelda no Densetsu Map 2, which was never officially localized, and its original files are partially lost in time due to being released via radio broadcasting. Through MSU-1 support, it optionally adds CD-quality audio.
A four-part mod which restores the content and playability of BS Zelda no Densetsu: Inishie no Sekiban, which was never officially localized, and its original files are partially lost in time due to being released via radio broadcasting. Through MSU-1 support, it optionally adds CD-quality English dub.
What if the King of Baron had banished Joanna rather than Cecilia? That Kluya meets Joanna, the two fall in love, and they have a son and a daughter? And that, after tragedy strikes, this daughter ends up been abandoned in the woods… only to be found and raised by the King?
A single ripple becomes a wave that sends a pair of lovers down vastly different life paths. Cecil, the White Wizard. Rosa, the Dark Knight. This is her story–one of redemption from the darkness within.
'Final Fantasy IV: Daughter of Darkness and Light' is a fork of the 'Project II: Final Fantasy IV' hack. Not only does it include the bugfixes, restoration of missing content and revised script of the latter mod, but it also an alternate story with Rosa Farrell as the protagonist.
Bowser's Revenge 4 has 8 Worlds and an additional Star World, and several unique bosses made specifically for this game. There is quite a fair bit of custom ASM,
especially in the Star World, which should make this an interesting experience.
The difficulty varies as it's fairly easy in the first few worlds, but
difficulty increases a bit past World 6, especially in World 8 and the
Star World. Unfortunately, I can't choose both Standard: Hard and Standard: Normal, but just know it gets more difficult as the game progresses.
As for the bosses, none should be too difficult or too confusing... maybe.
This started off as a low effort vanilla project, where the author would make each level in a day. But the author liked the levels so much I decided to put more effort into it.