King Boo has returned to force Mario players to socialize. Players must work together through shadows, riddles, and schemes to thwart his evil plans.
This QLDC Hackjam entry is designed to be played with a partner. You'll play together simultaneously, on different systems, with a way to communicate. The hack doesn't connect to the Internet. No special emulator is required.
Nabbit wants to be on the nice list for once, so he decides to help out a Shining Star asking for his help. Nabbit must now gather all of the presents on the island and bring them under the Christmas tree at the Star Shrine!
Dottie Flowers is a Super Nintendo Entertainment System (SNES) game created by the indie developer Goldlocke. This charming platformer was released as a physical cartridge for the SNES/Super Famicom, and the digital version released on the 1st March 2024.
After the events of Apple Boy: Attack of Ice Cream Man, Apple Boy's been sent to the fantastic world of Teylornia! He doesn't want to be there, though, so after getting a helpful tip from a bald olding man, he sets out to collect the 12 Teleportation Gems, so he can get home to his beloved Fruitbowl City.
This hack has 45 exits.
Welcome to Nonsense! A variety collab in every sense of the word, this hack features contributions from numerous level authors across the SMW community.
You’ll encounter many wild gimmicks and strange ideas throughout this hack. However, at its heart, Nonsense is about classic standard platforming. You’ll find very little in the way of puzzles or Kaizo here, but your platforming skills will truly be put to the test.
It's Friday night and we're late to the pub!
Join Mario as he journeys through a series of short but fun levels suitable for even the newest of players. Unlock routes, meet new friends, and awaken your kaizo skills on what is likely Mario's most vital mission yet: avoiding to pay for drinks!
Features:
- Mostly vanilla beginner romhack suitable for both new and experienced kaizo players
- Unlockable routes of progressive difficulty, up to three unique courses!
- Four unlockable endings, including a secret "true" ending
- Progressive save feature; pick up right where you left off!
- Interactive characters old and new, with a charming narrative
- Custom artwork
- Post-credit content
Remember: last one to the pub buys THE FIRST ROUND! Good luck!
This hack is Green Jerry’s first finished and released Kaizo hack.
It features 7 levels, each one with their own theme, and has only 1 route, so there are no secret exits.
Grand Poo World III is the third and final romhack in Barbarian's Grand Poo World series. The game is a continuation of Grand Poo World II, which is a Super Mario World romhack dedicated to Twitch streamer and YouTuber GrandPooBear.
BNW2 contains a total of 100 rooms across 26 exits, with 13 exits for Any% (no secrets/palaces). Most levels are 5-7 rooms in length.
Just like its predecessor, BNW2 is a showcase of glitches that exist within Super Mario World engine.
Some of these glitches (commonly found in "Kuso" hacks) can be extremely precise and require frame-perfect inputs.
My intent was to make the execution of glitches as simple as possible while still being challenging and fun.
Though the custom ASM & graphics prevent BNW2 from being a completely "vanilla" hack, the glitch tech involved *is* vanilla and can be reproduced in the base game.
This romhack was created to test the player’s skill, patience and reflexes. It presents challenges difficult enough that a standard player may struggle, but indicators throughout are in place to help guide you to the goal. It's difficulty is between kaizo beginner-intermediate and players can expect to beat it within 1-4 hours depending on skillset.
This hack makes use of some more complicated tech that may be unfamiliar to the casual player- blue coins are in place to indicate spin jumps and green coins indicate item throws (usually shells). Color palettes and graphic choices were carefully picked to match the setting and create a tone for each level. Every level’s soundtrack was also carefully selected in an effort to create a satisfying gameplay loop as the player grinds each of the 28 courses. The map is comprised of several different zones strung together to feel like a complete world. Levels do not have a difficulty curve as there are plenty of ‘palette cleansers’ throughout. This design choice was d
Kamikaze is a hack I have been making for a few years that I feel is ready to be finally played by others. I feel it's right at high Kaizo beginner to low intermediate for skill range.