Mahjong Sword: Princess Quest Gaiden is a Mahjong video game developed and published by Naxat Soft for the TurboGrafx-16/PC Engine System in 1995.
It is a censored port of the PC-98 game, "Mahjong Sword: Princess Quest" which was released a few months prior and the game is an off-shoot to the quirky PC-98 Board / Card RPG, "KuruKuru Party: Princess Quest"
Adventure game for the CD-ROMĀ² addon for PC-Engine. The player navigates Mei around the environment, examining locations and items of interest, and talking to other characters. There are no puzzles in the game, with the plot advanced by triggering events. Items are used automatically in their corresponding locations.
Wrestle Angels: Double Impact is similar in concept to Wrestle Angels V1, being a business simulation with turn-based wrestling matches between attractive young women. The game has three modes: exhibition, team management, and new player debut. Exhibition mode allows the player to select from a wide variety of wrestlers and compete in single, double, or tag-team (six wrestlers) fashions. New player debut puts the player in the role of popular wrestlers from the franchise, taking them through training sessions and a series of matches.
The two sisters, Ai and Yuuko, have taken different paths in life. Yuuko has been taken away by a mysterious gang. Ai is determined to save her from the clutches of crime. In a seemingly all-female city overrun by insane workers, biker gangs, and assorted criminals, Ai and her friends Chika and Makoto decide to work together in order to restore the world to normality again.
Cardangels is a card game in which the player takes the roles of the three friends, playing cards against young, attractive female opponents. Four types of card games are available: poker, blackjack, speed, and babanuki (a variant of old maid). A slot machine-like introduction determines which games are played against which opponents. The player can select the amount of rounds (minimum ten) needed to win a game and advance to the next opponent. The "free play" mode allows the player to choose the type of game actively, but the amount of available opponents is lower. There is no gambling in any of the games; points are awarded for combinations in poker and blackjack. The opponents undress after losing a game; however, they retain their underwear - there is no explicit nudity in the game.
Hyper Wars is primarily a managerial simulation; robot combat itself is calculated depending on how the player created and maintained his or her robots. The player controls a manager of a team which competes in a league, complete with schedules, stadiums, etc. The player is given an initial budget with which he or she is able to create the first robot models and train them. Each robot can be created by merging together various parts ("human", "beast", "bird", and so on). After creation, it is necessary to outfit the robot with weapons and upgrade its parameters by paying for training. When the player feels ready, the robots can be taken to combat arenas and participate in the tournament.
Two young and lovely bounty huntresses, Ryeza and Anita, live in a village that is continuously attacked by monsters. One day, solving a little monster problem in the nearby forest, they encounter a mysterious masked man, who tells Ryeza she wields the power of the sacred jewel Basted. Soon the two girls join forces with a princess in exile, and work together to restore the throne to its rightful owners, persecuted by the ruthless Empire and its allies.
Though Basted may look like an RPG at first sight (medieval setting, top-down world, game progression that alternates between towns and dungeons, etc.), it is in fact primarily an action game. Controlling Ryeza and Anita, the player explores the surroundings, talks to people and participates in battles to advance the story. There are no levels, items, equipment, money system, or other required RPG elements.
Most battles occur as dictated by the plot, though some are optional. The battles take place on a separate screen. For most battles, the player is able to choo
Megami Paradise is a role-playing game by NEC Home Electronics and released in 1994 on the PC Engine Super CD-Rom. It was originally one of the reader-participation projects serialized in Dengeki PC Engine, and later OVA and games were released. The OVA is also sold in North America, but the game is sold only in Japanese.
The appearance and parameters of the character change with changing clothes. Wearing certain combinations of clothes makes it possible to use special techniques. Also, if you wear specific clothes set for each character, you can see a single picture called "Zubapita graphic".
Ratok, a descendant of the Duel bloodline, receives a distress message from Farland Castle... For the longest time, the world has been split into three, fairy, demon, and human, mainly for the purposes of having the demons sealed off... Yet somehow, the demons have found a way to enter the human world to launch an invasion. One by one, the human world's kingdoms fall to an unforgiving reign of terror. Ratok is informed of the situation by a dying man's last breath after Farland Kingdom fell, its king slaughtered mercilessly. Thus begins Ratok's journey to prevent the demons from realizing their dreams of conquest...
Journey with Ratok, as he quests with his legendary Xak Sword to repel the demon invasion, make plenty of interesting and humorous allies/friends along the way, and discover his true identity as well as that of his father's (whose gone missing for quite some time)...
NEC Avenue's Strider Hiryuu is a port of the coin-op for the PC Engine. This port is infamous for its protracted development, as it was originally announced as a HuCard for the PC Engine SuperGrafx in 1990 before undergoing various format changes, ultimately being released as a CD-ROM game for the Arcade Card add-on in late 1994. Its most noticeable changes are new animated cutscenes, arranged Red Book-quality soundtrack, and an optional bonus mission between the first and second stages, set in a desert. Otherwise, the game plays similar to the coin-op. The new cutscenes appear to have inspired the later Strider 2, as both games use similar wireframe maps for their stage introductions.