Harukanaru Kioku is a re-imagining of earlier Yami no Ketsuzoku games. The basic plot follows the events that began in the first installment, but it is told in an entirely different fashion, with different scenes, dialogues, etc. For example, the game begins a short while before the starting point of the first chapter, and contains conversations between the protagonist Miyu Izawa and the murder victim Marie, which were not present in the original story. The visual style of the game is also quite different, with bright anime-like graphics atypical of the previous entries.
The PC Engine CD version of Double Dragon II by Naxat Soft is surprisingly modeled closely after the NES game, from featuring mostly the same levels down to the rule of having no more than two enemies on screen at a time. But it does mix and match different types together, and in general extends the stages with additional hoodlums. There are a few other notable structural differences – namely, the fight on the huge moving bulldozer at the end of the forest level is missing, but to make up for its omission, the Lee brothers actually have to fight Willy before they meet their own shadows like in the arcade game. They also get to face the Shadow Master (now without the cape) on any difficulty level, although you miss out on the second round in a church and the good ending with Marion revived unless you beat the game on the Hard difficulty mode.
Ruin: Kami no Isan is an action RPG. The player navigates Jan through top-down towns and hostile areas; the "world map" is not free-roaming, allowing only linear advancement from location to location. Hostile areas are populated by enemies who are visibly walking on screen.
Unlike most Japanese RPGs, there are no separate "battle screens" in the game; the monsters are fought on the same spot they are encountered on, like in action games. However, unlike most action RPGs, there is a party in Ruin. The player controls only Jan, while the other party members act according to AI routines: attacking, casting offensive and healing spells, etc.
The rest of the gameplay is traditional Japanese RPG style: acquiring better weapons and armor, automatic leveling up, linear story development, etc.
Akumajyo Dracula Peke is a hidden minigame that came included with Castlevania: Rondo of Blood. It is also known as Stage X "The Fate of Blood Must be Cut with the SUPER CD-ROM² ROM" (血の因縁はSUPER CD・ROM²でなければ断てない, Chi no Innen ha Super CD-ROM² ROM de Nakereba Tatenai). This minigame played instead of Rondo of Blood if the user was using the wrong kind of System Card.
The game has been included in all conversions of Rondo of Blood, only differing on the methods of unlocking it between platforms.
The boy Rhun and the girl Melvy live in a quiet forest village, both studying the art of magic. They enjoy a peaceful life, learning the secrets of the spirits and magical creatures populating the area. But on one fateful night, everything changes. A horde of goblins invades the village, burning it down. And it looks like the local church is in cohorts with a powerful demon bent on destruction! Before the heroes can realize what is happening, they are forced to escape into the forest, with only their magical powers at their side...
Magicoal is a "pseudo-RPG", i.e. an action-adventure with some minor RPG elements (money, items, etc.), but without an experience system of any kind. It can be played in two-player cooperative mode, controlling Rhun and Melvy, or as a single-player game, choosing one of them and letting the computer AI control the other. The player(s) can switch between the two at any time.
Most of the game is dedicated to exploring top-down areas populated by enemies, and dealing with them in action-b
In Startling Odyssey, the player takes the role of a young boy named Leon. One day, his home villages is attacked by monsters. His best friend is killed, and the most powerful magician of the village is turned into stone and abducted by the monsters' leader. Leon receives the blessing of the village elder and begins his quest to avenge the death of his friend and to defeat the demonic forces that threaten the land.
The game is a rather traditional Japanese RPG, with all the familiar ingredients: Leon (and his companions who later join the party) roams the world map, entering towns and dungeons, buying equipment and items, and engaging randomly appearing enemies in turn-based combat. The battles are viewed from first-person perspective. Characters can use regular attacks as well as magical spells, and the battles can be also set on Auto.
Sylphia is a vertical shooter published by Tonkin House. The game draws from Greek mythology and tells the story of Sylphia, a female warrior with a tragic destiny. Her tale starts as she lays fatally wounded in the temple of Athena - merciless monsters have taken over the city and she perished as she desperately tried to protect innocent villagers. The gods, touched by the sincerity of the young woman's devotion and love, decide to give Sylphia another chance... Now turned into a Sylphid with tremendous powers, the female warrior embarks on a long journey of revenge, ready to fight for her homeland. Sylphia starts equipped with a fairly basic fire weapon that can be upgraded in various ways - four different types based on the four basic elements are available throughout the game, from Fire (Red), Air (Green), Water (Blue) and Earth (Brown). Each weapon type is associated with an additional sub-weapon which range from Homing Fireballs (Red), Reverse Fire (Blue), Ring Blades (Green) and Rotating Rocks (Brown). Sylph
As the last descendant in the "Line of Kings", Prince Erik is summoned home to regain his rightful place on his father's throne. But alas, Prince Erik is accused of his father's murder by the evil Royal Advisor Belezaar, and is thrown into the dungeon to be executed at dawn. Your mission and destiny are intertwined. Escape the dungeon and start your long journey toward the land deep within Castle Shadowgate. Your quest is to free the kingdom from the evil grips of the Warlock Lord. You will need to make good use of all the resources you can find throughout your journey. Evil abounds, and creatures great and small will try to defeat you! Use the good that comes of it because the Legend of Shadowgate rests in your hands!
Released specifically for Naxat Soft's Summer Carnival of 1993, Nexzr Special is a collection of short stages and modes that share their basic gameplay system and visuals with Nexzr. The regular mode introduces familiar regular enemies and a few new bosses. The "Carnival Mode" contains Score Attack and Time Attack modes, both requiring the player to focus on attaining the high score rather than just surviving. For that reason the difficulty in these modes is more forgiving; they allow more continues and have more generously placed power-ups. These modes also offer more destructible objects on the screen, as these specifically serve to increase the score.
Wizardry I & II contains the first two installments of the Wizardry series: Proving Grounds of the Mad Overlord and Knight of Diamond. Both games were ported to the PC Engine (TurboGrafx) CD console with various enhancements, unreleased separately. In fact, the two games are merged into one, as the player is able to play through both of them continuously directly from the main menu.
Though the game(s) are rather faithful in gameplay and graphical design to the original computer versions, the enhancements are significant enough to consider this release a remake. Similarly to the NES / Famicom version, the dungeons have simple graphics, unlike the computer originals with their vector lines. Enemy sprites are also more detailed and occupy a larger portion of the screen.
A pre-made party of six is available to the player right at the beginning, consisting of characters with generic names ("Fighter", "Samurai", etc.); creating own characters (unlike in the modified PC Engine CD version of Might and Magic), however, re
The events of Saver Angels take place after those described in the previous installment of the series, when peace on Earth has already been restored thanks to the efforts of Divan and Marie. Three cosmic spirits have lost their way in space and have to descend onto Earth, taking corporeal form. They enter the bodies of three young women who died recently: one in a traffic accident, another from disease, and the third one - a ten-year-old girl - after committing suicide. All three were avid mahjong players, and all three are now revived and endowed with mysterious mahjong powers. A special Mahjong Academy opens, and the Saver Angels (as the group begins calling itself) is ready to defeat any aliens and demons in that ancient Chinese game.
Saver Angels restores adventure elements that were absent from the previous game, and even enhances them. The player is now able to move in first-person perspective by pointing and clicking on a spot on the screen. Exploring locations, the player triggers scenes, which in turn lea
CD Battle is a game for two players that prompts each of them to insert an audio CD into the console in order to generate a party of three characters for each player, which then engage in a turn-based battle. The characters belong to different classes (warrior, mage, ninja, etc.) and have different parameters and special attacks. Despite the game's visual similarity to contemporary Final Fantasy games, it has no true role-playing elements and consists entirely of battles.