Help TIGER CLAW kick and punch his way through 24 screens of martial-arts mayhem to retrieve the four mystic scrolls before Fire Fist, Thunder Chain and Angry Tongue can reveal their true potential!
A relentless beat 'em up game for the 30 year old Commodore 64 home computer, developed by Lazycow and Saul Cross and released exclusively on cartridge by RGCD for backers of the C64 in Pixels Kickstarter (Fusion Retro Books, 2016).
An updated rework of an unreleased game that Nils Hammerich originally completed over 20 years ago, GRAVITRIX brings arcade-style, mind-bending puzzle-action to your Commodore 64 like never seen before!
Combine stones of four different gravity directions to solve each of the 120 levels across six themed worlds, but be wary of colour changers, conveyor belts, teleporters and other hazards!
To complete each level, you must clear the screen of all of the coloured GRAVITRIX stones. ALL of the stones of EACH colour must be connected in a single 'group' in order for them to vanish, ie. you cannot have multiple, unconnected groups of the same colour in different areas of the screen. The big challenge in GRAVITRIX is that the stones don't just have different colours - they have different 'directions' (or gravity) as well!
Each coloured stone 'falls' in its assigned direction (symbolised by an arrow) whenever there is nothing blocking its path, and this leads to some tricky chain reactions that must be solved. To m
Dungeon Crawl is a simplified maze RPG game similar to rogue-like RPGs, except that in Dungeon Crawl the dungeon is always the same and not randomly generated. To make progress through the dungeon and reach the next dungeon levels, the player has to find keys to unlock doors and find buttons which opens up formerly inaccessible sections. Typical fantasy monsters roam the dungeon, often blocking your path. Killing them gives XP, which is needed to further improve your characters attack and defense values.
Remember the 1980's action-packed, vigilante-cop car-chase movie "The Vice Squad"? No? Well, that's because it doesn't exist - but if it did, this game would be worthy of the official license!
Developed by Achim Volkers and Trevor Storey, this latest collaborative release from Psytronik Software and RGCD is all about high octane motors, big guns, risky high-speed vehicular pursuit and deadly force. Play the role of Captain James Hutch as he takes on the might of the ruthless drug baron 'El Guato'. The baron has infiltrated and spread corruption through the highest ranking positions within the police force and local government, meaning that you, your partner and your tricked-out squad car are all that stands in the way of El Guato and his henchmen taking control of the city. You've never dealt with a villain this powerful before but that won't stop you from bringing his empire to its knees!
Eugene was a popular teenager, the girls loved him and the boys wanted to be like him. Over the years however, life has taken its toll on poor Eugene. His hair has done a runner and his waistline has expanded. Add to that his whole week revolves around a job he can't stand with a boss who hates him. Every weekday he has to wake up early and make his way to the office hoping he can find his keys, that his car will start and that he doesn't get a ticket from the evil security guards. Can you help Eugene stomp his way through the week so he can finally get that friday feeling and have some nice
late sleepins?
• 20 screens to stomp your way through!
• Tons of catchy tunes and arcade style jingles!
• Fantastic colourful cartoon graphics and detailed characters!
• Stunning authentic retro-style packaging!
• End scene - if you can reach it!
Rocket Smash EX is an extended version of Saul Cross and John Christian Lønningdal's Rocket Smash.
Your goal is simple; on each of the single-screen levels you must reassemble and refuel your crashed rocket ship before your oxygen runs out. However, the hordes of fearsome aliens and deadly meteor showers on each planet will ensure that your mission is far from easy!
Rocket Smash EX features:
- Rockets! Aliens! Meteors! Lasers
- Story and pure arcade 'loop' game modes
- Three difficulty levels
- Cutscenes
In 2013, Bruno R. Marcos released a spiritual successor to the Bruce Lee game on his website. The game was called Bruce Lee II. It featured an Amstrad CPC mode and a Commodore 64 mode which gave the game a retro look like it was created for those two platforms in the first place. It also featured sampled sound from the 1984 Bruce Lee game in addition to some new ones.
Micro Hexagon is a minimal action game by Paul Koller, with music by Mikkel Hastrup. This Commodore 64 reinterpretation of the original SUPER HEXAGON was released on the 1st December 2013 as an entry in the RGCD C64 16KB Cartridge Game Competition (2013), in which it achieved 2nd place.
Initially entered in the 2012 16KB Cartridge Development Competition (where it secured 2nd place), Assembloids has been further refined and enhanced for this final retail version. Based on Photon Storm's excellent Quartet game, Assembloids is a frantic reflex-based puzzle game in which you must assemble faces from four different sets as quickly as possible against an increasingly tight time limit.
Featuring open border design, high-score codes so you can keep a record of your achievements and full (comparable speed) PAL/NTSC compatibility, Assembloids requires no keyboard input and is designed to work on the C64GS as well as regular commodore computers. Visit RGCD for more information on the game, screenshots, videos and downloads.
C64anabalt is an official conversion of Adam Atomic & Danny B.'s award winning single-button 2009 indie game Canabalt for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer developed by Paul Koller (Paulko64). This particular version was designed to run from a 16KB cartridge (although there are also tape and disk versions available to download as well).
The game was developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011), and the name C64anabalt was suggested by Adam Atomic himself. The physics and procedural algorithms are based on those documented in the original game's open source code.
There are two versions of C64anabalt available; one with a SID chip conversion of Danny B.'s original score by Mikkel Hastrup (Encore), and an alternative build featuring music from the PC indie game ThrustBurst by Andreas Slotte (Ghormak). Unfortunately it wasn't possible to fit them both into a single 16KB ROM, so we've made two versions available to order (more on that in a bit) or downloa
The forest has lost its four Princesses to the Dark Wizard of the Underground.
Each Princess has been locked in with three magic crystals. Find the first three crystals scattered in the cave and then head for the Well!
Fairy Well is a unique and ambitious flick-screen collect-em-up arcade adventure of epic proportions squeezed into a tiny 16KB of ROM space.
With its multiple game modes (via a character selection at the beginning of your quest), huge randomly generated level maps, varied enemies and items, boss-battles and timeless adventure gameplay, Fairy Well is a modern C64 classic. Guide your fairy through the labyrinthine underworld on your quest to rescue the captured princess and restore peace to the forest!
The C64 scene has waited almost 30 years for a decent conversion of Atari's 2600 classic "Yars' Revenge". Thanks to Peiselulli and Linus from Tristar & Red Sector Incorporated, that wait is now over.
Jars' Revenge is a full-screen (using all border space), PAL and NTSC compatible 2012 update of a timeless console shoot 'em up developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011).
Dive into the ocean and guide the mollusk through 24 levels of excitement in this C64 exclusive underwater eat 'em up!
Originally entered in RGCD's 16KB Cartridge Game Development Competition (2011), this special redux version features a number of enhancements over the competition release, including:
* 4 stages each with 6 levels,
* A limited amount of fishes to eat on each level.
* Bonus fish,
* Improved controls,
* Hi-score table,
* Optional disk hi-score saver/loader (and hi-score reset),
* Game map wraps horizontally,
* PAL/NTSC compatibility,
* Other minor bugfixes.
The game is set across four oceans (Atlantic, Pacific, Indian and Antarctic) each made up of six levels. The goal on each level is to eat a set quota of fish whilst avoiding enemy eels, piranhas, sharks and falling anchors. Your mollusk isn't defenseless though - you have a reserve of ink at your disposal!
The fish stock of each ocean is rapidly depleting - much like in real life - so you'll have to move quick. The stock level r
Originally intended to be released in 1994 during the commercial decline of the Commodore 64, Bloodwheels was unreleased until 2011 when it was included in the 'Shoot 'Em Up Destruction Set 2' package by Psytronik.
In this game you control an armoured vehicle on a mission that takes you through an arid desert-scape, a war-torn town, over bridges, through an army base, through dense jungle and an evacuated city, and more. The game features some nicely detailed sprites, destructible scenery and can be played by one or two players. War has never been so much fun!
The game is a platformer with many action-adventure elements. The knight meets different moving (as snakes, dragons, birds, water drops) and rigid enemies (as gargoyles) and obstacles (as spears or moving pillars), that can be fought and destroyed. Some enemies spit e.g fire. Destroyed enemies leave behind coins which can be collected. The enemies can harm the knight, which at first costs energy and then leads to death. If rooms that have already been visited are reentered the enemies also reappear!
Furthermore there are door opener in the shape of flashing steles which open different doors in the castle and objects (e.g.in the shape of jugs), that contain energy, water or weapons and can be collected. At the beginning, the energy supply only consists of three energy points, but in the course of the game the energy supply can be raised. If the knight passes a rune stone, there is an important hint to be read.
Furthermore there is a map of the castle's labyrinth, which shows an overview of the rooms that you have