Superbike Challenge brings 1000cc motorbikes to life for a one or two player race. Unusually, the screen is split horizontally, with your action only ever using half of the screen. You can play a full season of races, or run at one of the 12 tracks as a stand-alone race (including Assen, Mugello, the old Hockenheim and Spa). A manual gearbox option and 3 skill levels ensure that you can't master the game immediately. Full information on your speed and revs, the race order and course layout are on screen at all times.
Superbike Challenge is an updated version of Grand Prix 500 cc, with a better menu and title screen and some different in-game graphics.
Each level takes place in a void with two dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship's weapon. The goal of the game is to collect enough star cells contained inside the cities to get to the next level.
By collecting enough star cells within a strict time limit (displayed in the lower score table) it is possible to skip the remaining levels in current star system and pass on to the next, allowing skilled players to advance the game quicker.
The game was well received, gaining a score of 92% in the well-known computer games magazine Zzap!64.
Mask II is a single player side scrolling shoot-em-up and is the second game in the M.A.S.K series. This game consists of three missions:
•Mission one is about destroying an oil refinery that V.E.N.O.M. have set up in the middle east as part of their bid to control oil prices.
•Mission two starts with a tribe in the jungle who worship a fabulous ruby. V.E.N.O.M. have stolen the ruby and are using it in a laser ray gun. It is M.A.S.K.'s job to destroy the laser and to return the ruby to the tribe in the jungle.
•Mission three sees V.E.N.O.M. holding the president of the P.N.A. hostage and the mission is to rescue him and get him to the summit talks in time to sign a peace treaty.
On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close.
A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level).
There are 24 levels in total. At the end of the game a rating is awarded, from Hilarious to Superblazer for completing the game.
A platformer written by Andy Jervis and published by The Power House for the Commodore 64. The two robots Jim and Bob must conquer several levels with platforms and monsters to rescue a princess.
Knight Games 2: Space Trilogy is the sequel to Knight Games. Set in the year 3002, it consists of three different futuristic games: "Combat Robot", "In Orbit" and "Final Tournament".
Combat Robot: Based on Dropzone, the player controls Robby the Robot in a two-way horizontal scrolling game. The goal is to pick up friendly robots while blasting enemies. Once a robot is picked up he can be taken back to base and dropped.
In Orbit: Flying about Earth in another two-way horizontal scrolling game, the player has to blast enemy ships while trying to load supplies in orbit over the planet. The game then switches to a 3D view behind the player's ship as it heads for the loading bay.
Final Tournament: Reminiscent of the first game, this part is a competition in three events of armed combat: Jet Joust, Light Sabres and Photon Chains. Each event is viewed from the side on a single screen. The goal is to defeat one's opponent and get a high score. This part can be played by one or two players.
Laurel & Hardy stars the two famous comedians in their quest to throw cream cakes in each others face. The interface is divided into three horizontal parts: the middle one shows the match statistics and the possessions while the other two represent the town from the side.
The first order of business is finding the cream cake shop to get ammo. For finding the way in the big city, it is recommended to purchase a map. Various items on the way may help or bring disadvantages, e.g. a bike to become faster (but are forbidden in certain parts of the city) and liquor bottles (soda is good and beer is bad). After a successful hit a point is rewarded and after one has a certain number of points (can be specified before starting the match) he wins.
In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it.
On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.
"Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.
The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.
After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets." --mobygames.com
Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.
The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.
After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.