Space Taxi is a 1984 arcade-style game where players control a flying taxi, ferrying passengers between various pads across 25 unique levels. Each level presents different obstacles and challenges to navigate. The game mechanics revolve around time management and fuel conservation, as players earn more money for quicker deliveries and must avoid running out of fuel to prevent crashing. The space-themed setting and taxi service concept combine to create a distinctive gameplay experience.
Mancopter is a side view horizontal game where the screen scrolls from right to left when you move, as you control your hero flying a primitive helicopter powered by pedal-power for a race over the ocean. You must fly and pass as many other competitors as you can as you try to get from the start-line to a finish-line a long distance away. To fly your helicopter you keep pressing the fire button to stay airborne and press left to move along the screen. If you stop pressing the fire button then you fall downwards towards the water, if you stop pressing left then your momentum keeps you going until you slowly come to a halt. The race is timed and you start with seventy seconds and this decreases as you race but passing buoys gives you forty extra seconds.
The other competitors fill the skies and you can avoid them or hit the top of their helicopter which sends them into the water but if you are hit from above then you fall into the sea. You are carrying four fish and every time you hit the water then a whale appears
First you have to find your way through the city to the burning building. After that you have to catch the people jumping from the building. Lastly you will have to enter the building in order to find people trapped in the inferno.
"Save New York" is a shooter where the action takes place on one screen only; but there are lots of things going on on that screen. You see blue sky over skyscrapers and subway tunnels beneath. New York is under attack, and you are a pilot in a little blue airplane who must save it from destruction caused by aliens. At the beginning of each stage, the aliens begin to drop from the sky. Your goal is to cruise around in your plane and to shoot them, preferably before they descend on a building, because then they will begin to crush it until it is destroyed completely. Once you have disposed of such an alien wave, you enter the next stage, with tougher and more numerous foes. Your plane might run out of fuel; in this case, you must pick up fuel left by friendly planes who appear sometimes on the screen. Often an alien will lay an egg on the ground, and a newly born baby will immediately begin to destroy the buildings from below. To prevent this, you will have to leave your craft, enter the dangerous subway tunnels, an
This was the first of Seymour's pure arcade-style games. It was described as Seymour's first starring role in a film, and was a platform game, heavily based on the well-known game Bomb Jack.
Sheep in Space is a surrealist computer game released for the Commodore 64 computer in the 1980s by Jeff Minter's Llamasoft. It is a horizontally scrolling shooter in the style of Defender.
Arc Developments created a 3D game world called Reality3 for this simulation, licensed around one of Britain's top players. There are two courses, plus a hidden 9-hole course on Mars with reduced gravity, with match play and stroke play options against one of 8 varied-difficulty computer players.