A mixture of a platformer and a flying jetpack shoot'em up in which the player has to collect four objects on each planet and than land on the surface to complete the game.
Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play.
Included Games
AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian.
KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives.
ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives.
MUSASHI (designed by Greg Johnson and Paul Reiche III) -- You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai.
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