Main hero is an ordinary salary-man of 25 years old. He has a girlfriend, but they have not spent much time together since the beginning of the week. Now hero gets a bonus payment at work. How will she spend the money?
As the newest member of a paranormal detective group operating in the greater Tokyo area, it's your responsibility to help keep modern-day Japan safe from demons, monsters, ghosts, and various mythological figures. Manage your coworkers' schedules to conduct research & development, investigate reports of local anomalies, and venture out to fight and detain evildoers. Succeed at these tasks and you might come closer to solving the mysteries and conspiracy behind this earthly invasion!
Yougekitai is a 1993 Telenet DRPG/strategic simulation game where you run an agency of professionals tracking and containing dangerous entities in bubble-era Japan. The game switches between your headquarters, where you oversee day-to-day operations, and dungeons where you & your party fight enemies and explore for items or information. Character abilities range in exploration and combat, from forensics to ESP powers. While the game's story has a set cast, your selection of team members is randomized upon starting a new game, and miss
a 16-color PC-9801 eroge released by Tomboy in December 1993. Nightwalker is an adventure game, focused mostly on character interaction and problem solving. While the main characters of this game have the same names and similar appearances to their anime equivalents, their personalities are generally more easy-going and their backgrounds are less tragic (they all have living relatives). In comparison to the anime, the game is fairly lighthearted, with Shidō and Guni providing comic relief.
Nightwalker was initially developed as a spin-off project of the adult game Bishōjo Audition: Find an Idol released by Tomboy in February 1993, with the character Rihoko Ayukawa from that game reappearing as a heroine. However, in the process of refining the setting, the heroine's name was changed to Riho Yamazaki, her design was changed, and the story and setting were separated from the previous work. The concept of the world of Nightwalker itself is based on illustrations from 1992.
Hero is an aspiring photograph to cover women photo sessions. But he actually is tired of those neat photos and wants to shoot usual girls outdoors in their natural environment and without being caught by the police. He looks up to a colleague who agrees to accept the hero as his apprentice if he made nude photos of a list of girls.
Madou Monogatari ARS is a prequel to Madou Monogatari 1-2-3, like Madou Monogatari 1-2-3, it is a trio of first-person dungeon crawlers. Each chapter is devoted to a different playable character.
Hamlet is a first-person perspective game, set in the huge 3D maze-like eponymous facility. The auto-map is always visible, showing the player the character's position. Enemies and important objects are also visible on the radar. Whenever an enemy approaches, the playable robot is unable to move. The shooting is actually done in turn-based style; the player can only shoot once the robot's attack meter has filled up, and the rate of shooting depends on the robot's (or enemy's) agility. However, the game doesn't pause when the shooting occurs, creating the illusion of real-time combat.
Though the game looks like a first-person shooter, it is, in its core, an RPG. Player-controlled robot receives experience and levels up after having defeated certain amounts of enemies. Attack, defense, speed, etc. get increased with each level up. It is possible to find and equip various kinds of weapons: a basic gun with infinite ammo, but low damage; powerful rocket launchers which cause high damage, yet have limited ammunition, e
The first title in the Lunatic Dawn series from Artdink, released in 1993 for PC-98 and FM-Towns.
The game is dedicated to character creation, RPG-style character development, and exploration. In the beginning, the player creates the playable character, choosing age, gender, and even weaknesses - all of which affect the character's parameters such as stamina, weapon technique, charisma, etc. Afterwards, the player allocates points into the remaining parameters. The player starts in a city and is absolutely free to go wherever he/she wants. There is a day/night cycle in the game. It is necessary to keep an eye on the character's stamina and buy food rations - the character can die of exhaustion and hunger. Random enemies appear on the world map and in dungeons. Battle screen is isometric and allows free movement. It is not necessary to choose a command for each turn: the battles evolve automatically until the player interrupts them with a new command.
The definitive version of Battle Skin Panic. The game interface during adventure scenes is in 640x400 and switches to 640x480 during card battles. It also takes advantage of the 256-color palette.
Chitty Chitty Train is a puzzle game about coordinating trains. Guide your train to pick up all passengers and reach the exit without colliding with other trains or obstacles. The game also contains a level editor to modify levels.