Settlers of Catan is a turn-based strategy fangame for MS-DOS based on the boardgame of the same name.
Settlers of Catan game description
The object of the game is to be the first player to gain the specified number of victory points during your turn. If you somehow manage to gain the appropriate number of points during an opponent’s turn, you must wait until the end of your next turn before you can win the game (assuming no one else manages to win before then). The number of victory points required to win depends on the scenario being played. the game constantly displays the number of victory points you currently have, as well as the number that you need to win. You gain victory points in five ways: building settlements, upgrading settlements to cities, deploying the largest army, building the longest trade route, and gaining victory point cards. Settlements built in a region where you did not begin with a settlement gain an extra victory point.
This is the fourth installment of the "PC Basket" saga of Dinamic Multimedia. Like its predecessors, PC Basket 4.0 combines a team database with a basketball simulator, and allows the player to browse the updated player database to play a basketball manager / coach simulation of any of the teams or Just play a game.
Apart from the updated database, this fourth game in the series offered a graphic resolution of 800x600 in the simulator, 32 new teams and the possibility of playing the European League. Also, in simulation mode, the referees were visible and it was possible to make new moves, such as passing the ball to players behind you.
Solidarność is a 1991 Polish strategy computer game developed by P.Z.Karen Co. under the direction of Przemysław Rokita and published by California Dreams. It was created by Polish programmers specifically for an American audience in order to support a Hollywood film about the life of Lech Wałęsa, which was never actualised.
Set in Poland in the 1980s, the player takes the role of the leader of an illegal union, and aims to gain more support in 7 regions than the Communists. The player achieves this through speeches, printing leaflets, organizing demonstrations and strikes.
A Russian educational platform game about human anatomy where you learn the structure of the human body through mini-game segments.
The game consists of the platforming segment where you need to traverse different floors of the hospital to reach the computer and configure how to setup the different body parts. These computers acts as the mini-games for the player to learn about the body structure.
You win the game once you have done all the floors and completed all the computer setups.
Fostiator is one of several sample games that demonstrate the capabilities of DIV Games Studio development environment. It is a simple versus fighting game with four characters and three stages, using high-resolution pre-rendered sprites for characters and scenery objects. It is possible to play against the AI with three difficulty levels, against another player on a single keyboard, or watch two AI opponents fight each other.
There is no plot but the DIV Games Studio user manual gives short (and rather silly) descriptions of each character: Alien, an animated skeleton of an extraterrestrial warrior with sharp claws; Bishop, a bionic fighter; Ripley, the Earth's best gymnast; and Nostromo, an immortal warrior armed with an axe. The character's names are obvious references to the 1979 film Alien and its sequel Aliens, but the game has otherwise no relation to this franchise.
Fostiator was available as a free download from the official DIV Games Studio website. The entire source code of the game was also included w
Theatre of Pain is a Mortal Kombat-esque fighting game featuring characters and settings drawn from Roman history and mythology.
It features high-resolution SVGA rendered sprites and backgrounds, as did Mirage's previous fighting game, Rise Of The Robots.
It uses a six-button layout, with weak, medium, and strong punches/slashes and kicks. There are both single and two-player modes.
The Fight of the Sumo-Hoppers is a physics-based fighting game by Tuomas Korppi. Radioactive wrestlers weighing several megatons fight in the Cement Desert on the planet of Musculia in this ancient holy sport.
The story involves Keen awakening in a prison cell on the planet Grund-Bief after he got a stomachache due to too much fast food during his sister's birthday party. Keen has been snatched by an Abduct-o-Beam of the organization known as McZargalds, MZ for short, which is led by the Mad Butcher, serves tenderized children and has lax hygiene standards. Not only that, the food on Grund-Bief is so putrid that it has gained sentience.
The protagonist is initially unarmed, but soon finds a weapon called Ultra-Spicy Arcturian Megameatballs that allows him to reduce enemies to piles of ashes. However, to defeat the Mad Butcher, he has to obtain an even more powerful weapon, namely thousand-year old Bloog Eggs. Keen must explore Grund-Bief to find the necessary Bloog Eggs so that he can confront the Mad Butcher and rewire the Abduct-O-Beam to save the Earth once again.