Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
Xonix is a classic arcade-style DOS game which was probably inspired by Qix. In the game, the player controls a small marker that moves on a rectangular playfield. The goal is to claim a certain percentage of the playfield by drawing lines with the marker around areas that have not been claimed yet. The player must avoid collisions with balls bouncing around the playfield to avoid losing a life.
The second version of Tetris was programmed by Vadim Gerasimov and Dmitry Pavlovsky for the IBM PC, which was more modern the Elektronika 60 computer for which the original version was programmed.
The new version added a score board and colors for the tetriminoes.
Like the first version, this version also wasn't meant for commercial release.
How deep can you go? In Pitfall you manoeuvre your ship down a seemingly neverending shaft while avoiding the rock edges and disembodied faces. Use the left right keyboard keys to move your ship side-to-side and use the up and down arrows to slightly speed your ship up or slow it down. Hitting rock faces will take points off your hit-points but hitting those creepy floating faces will mean instant death. Your ASCII graphics ship has ten hit points to start with. Five additional points are rewarded as you manoeuvre further down deeper into the shaft every three thousand points. Occasionally you will find a floating star in the depths which will reward you a bonus of two hundred points. There are no multiple attempts down the shaft. Each destroyed ship means you must start all over again.
Joe is the janitor on an automated space station. Unfortunately, the robots have gone berserk and are after Joe, the only human they know of. Joe must find all his keys and escape the space station, or be killed by the mad robots.
A text-based gameDrug Wars is a game where the player takes on the role of a street drug dealer in New York. The player character owes the local loan shark $5,500, but unfortunately only has $2,000. He has one month to earn money by selling drugs and repay the debt.
The area of commerce where the player may buy or sell drugs consists of six regions in New York: the Bronx (home town), Ghetto, Central Park, Manhattan, Coney Island, and Brooklyn. The identified drugs are (from most to least expensive): cocaine, heroin, acid, weed, speed, and ludes.
Additional features are banks (only in the Bronx) to stash cash in case the player gets mugged in the subway, the loan shark to pay off or borrow fresh funds from, and a place to stash surplus drugs (only in the Bronx). Random important features include someone offering the player to buy guns, a trench coat (more pockets to carry drugs), etc.
Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance.
Based loosely on the Civilization biard game from Avalon Hill in which you guide your tribe towards a great nation, while competing with your neighbours and face catastrophes like earthquakes or plagues.
Sopwith is a side-scrolling flight sim. The player pilots a Sopwith biplane and attempts to score points by destroying enemy buildings without crashing or being shot down.
DND is the seminal mainframe classic, which started computer role-playing games. The name of the game clearly comes from the Dungeons and Dragons (D&D) pen and paper role playing systems, and it uses D&D rules. Further inspired by Pedit5, the game itself is a classic dungeon crawl. It could be counted as a "rogue-like" but doesn't have random dungeons.