Punky Duck is a combination of shoot-em-up, platform and adventure games where the titular young hero finds himself alone on an island after taking a nap while his friends are being held captive by monsters who have invaded the country called Duckland. His mission is to travel from island to island, rescue his friends and rid the land of all the monsters. This does not only require all his courage but also much skill to collect weapons, ammunition, dollars and other items along the way, which he can use to fight the monsters. He needs to be clever too since on every island there is a plan that tells him how to build the vehicle necessary to reach the next island. Only if our hero finds the plan, all the parts required to build the vehicle and fights the big boss on every island he can advance to the next level. There are in total five islands, each with a different theme, like desert, polar and volcanic lands. Once he has reached the last island he can finally rescue his friends and Duckland.
The game features a t
The sequel to Pee & Gity sees the duo enter the world of 3D graphics and pick up a new friend.
The game won the first official Korean Game of the Year award in 1996.
An indie RPG from 1997. Our hero arrives at the top of a mountain with no memory of himself. He believes he was sent by a wizard named Eldirood, but quickly finds that the people of this place hate and fear him. He discovers a nearby town that is oppressed by military rule, and eventually finds it is part of a global struggle for power and magic. Can he bring peace to this world?
Crash is a two-dimensional maze racing game designed and programmed by Edward Valeau of Exidy in 1979. You "control" a car with no brakes which moves at either slow or fast speed through a maze containing dots. At the same time, one or more computer controlled cars run through the same maze in the opposite direction with the intention of ramming you. At each of four junctions in the maze, you have the option of changing lanes to avoid the oncoming cars. The objective is to pick up all the dots before the computer takes you out.
Golf simulation game endoresed by Greg Norman which also acts as your host on the courses you play, giving the player narration and insight.
The game consists of 2 modes, Arcade and Simulation. Arcade is the simplified mode and just need to hit the swing bar at the desired spot.
Simulation mode takes many different variables into account such as accuracy and power etc. And it is depending on how the player customizes the golfer which determines how well you will do on the course.
Dunkle Schatten 2: Im Netzwerk gefangen. (Dark Shadows 2: Trapped in the network) is the sequel to the adventure Dunkle Schatten. Like the first game it was published by the German Federal Ministry of Interior as part of the FAIRSTĂ„NDNIS campaign against racism and violence.
The story sets two years after the first. Kartsen attends a vocational school. He gets the assignment to design the new school homepage. Taking place in the mid 1990's the internet is a fairly new medium for him. During his researchs he discovers that a local group of Neonazis uses the internet to organize themself. Can Karsten prevent the planned assault on a home for asylum seekers?
In this game the player controls Werner Mueller, working as a Sysop at the GIC Headqurters in Futura City. One night, heavy explosions wake him unpleasantly from his sleep. He steps outside to see what happened, only to find himself in the middle of a deadly fight...
Angst: Rhaz's Revenge is a traditional first-person-shooter in the legacy of DOOM: the player walks through the levels and uses ranged weapons to shoot at enemies. The game has a steampunk setting in the style of Jules Verne.
A puzzle game in which the player must manipulate and destroy an environment to allow as many pixelated droplets of water to flow to a given point as possible.
Once the inhabitants of Planet Earth finally got it together enough space travel-wise to explore outside the solar system, they discovered that there were three other races doing exactly the same: the sneaky, reptilian Saurians, the understandably uptight, nasally gifted Schnozzoids, and the curiously laid-back Bohemians. Each of these races being just as self-important, aggressive (except for the Bohemians) and intolerant as the Earthlings, it wasn't long before an intergalactic pagga of quite exceptional proportions kicked off.
Advanced technologies previously used in the fast-food, mail-order gizmo and executive leisure industries were swiftly adapted into weaponry of astoundingly destructive properties, and the suzerainty of many hundred previously quiet, green planets was disputed in a most antisocial manner.
The adventure in which you are about to embark tells the story of how once upon a time a young boy named Quickthorpe set out a journey through the lost world of Balkhane. It is a Fable in one way, but in the 'trick of the tale', it's a strange adventure through a shattered world and a saga born out of the very sick mind of a man called Ismael.
Long ago in the mists of time lived the Mecubarz. Ancient and beautiful, powerful and wise they ruled absolute. Strange beings, magical creatures and humans lived together in peace and harmony, until greed destroyed it all. Ismael, a respected man, and revered by all, sadly had a heart that was hollow and bitter. He and four others plotted to overthrow the Mecubarz.
The Mecubarz' fury at the treason of Ismael and his men was cataclysmic. They trapped the four seasons and put them into impenetrable crystals, casting them to the four corners of the shattered world where they stood still and were held in an eternal dominion of ice, mist, water, and fire. The four traitors were
Conquest of the new world is a turn-based strategy game that lets you control one of 6 different nations in their attempt to colonize the new continent. The gameworld is represented in an isometric point of view. Combat is a mini-game taking place on a battlefield where victory can be achieved by killing enemy troops or capturing the enemy's flag. This deluxe edition added new elements of diplomacy, including trade options, as well as specific bonuses based on which nation is played.
Counter Action is a World War II real-time tactics game, developed by the Russian company Nashi Igry, and released in 1996 in Russia and 1997 in the UK and Europe outside of Russia.