[Unreleased 1983 Intellivoice] Identify animals on a carousel and follow instructions given throughout the game.
Score points by doing what the voices tell you:
Choose the correct carousel animal.
Play a piano.
Drink some milk.
Answer a telephone.
Learning game for children.
2 different game screens.
1 player Intellivoice game.
DEVELOPMENT HISTORY
Marketing specifically requested a children's educational game for the Intellivoice. Programmer Ron Surratt (Atari 2600 BurgerTime) and graphic artist Peggi Decarli (USCF Chess) drew up some initial concepts for the game (Ron's input was requested because he used to be a teacher), then Steve Ettinger was assigned as programmer. New-hire Joe Ferreira was added to train with Peggi as a graphics artist. Steve and Joe quickly became a strong design team, taking the concept from a barnyard to a carousel and making the game their own. By the time it was finished, however, Marketing decided that sales of Intellivoice units were too low to support such a "
A new puzzle style game called BLIX has been released at CGE 2014, GOOD DEAL GAMES is the publisher behind this convention exclusive release. Copies were limited to only 30 copies and were sold out
Strategy and planning is the name of the game regardless which title you choose to test your wits against. Learn to analyze and predict how the game will unfold to achieve the most points and successful completion. Welcome to the peaceful world of SameGame and the tense world of Robots. Either choice is an addicting path.
SAMEGAME - There are three different pieces on the board. Connect as many shapes of one type to score higher points and clear the board. The two variations of the game only have different game rules.
ROBOTS - Move the cursor to destroy all the Robots on the screen by making them collide into each other, by making them hit their left over scrap, or by using a bomb.
You control Scooby as he chases ghosts through a maze while himself being chased by the skull & crossbones. If three ghosts are caught within a time-limit, the skull will disappear and a submarine sandwich appears. When eaten, it gives you a magic bone which when dropped in the path of the skull will momentarily freeze it in place. When Scooby is caught by the skull, the difficulty will go down. There's 10 mazes in all, but with the keyboard addon for Intellivision you can also make your own mazes.
Math fun is an educational game which can be played by one or two players. Each player controls a gorilla which is wandering through the jungle. As the gorilla walks on, it will encounter a creature which has a math problem with it. You need to enter in the correct answer to the problem as quickly as possible. If you get the answer correct, your gorilla may continue on. If you get the answer wrong, then your gorilla must jump into the river. Your gorilla is unable to leave the river and continue on until you answer another math problem correctly. The goal is to correctly answer as many of the problems as you can in the shortest amount of time. The game includes eighteen different levels of difficulty which can be set individually for each player.
Word Fun was developed in conjuction with the Children's Television Workshop, and features three different word based educational games. The games are:
Crosswords:
This game is similar to Scrabble. Each player is given seven letters from which they need to form words on the game board. On each turn the player can create words either horizontally or vertically, and must use one (or more) of the existing letters on the board. Points are earned depending on the word created, and at the end of 20 turns the player with the most points wins!
Letter Hunt:
In this game each player controls a monkey in a letter forest. Each monkey must collect letters from the forest to spell three words within the given time limit. When both monkeys are complete, points are awarded for the words spelled and the highest score wins!
Word Rockets:
In this game the players control a rocket capable of collecting and shooting vowels upwards. On the top of the screen, various words which are missing vowels will float by and each player needs t
Learn spelling and reading in Hanna-Barbera's "Jetsons" universe! Fly George Jetson's spacecraft around a network of platforms to collect up letters that form a word. The letters drift around the network, and will even try to get away from your spaceship when you get close. When you touch the right letter in the right order, you earn points, but touch a letter that doesn't belong and you lose them. If you collect letters out of order you don't earn as many points. On the higher levels you also have to dodge robots and satellites, which cost more points if you hit them.
MATH MASTER:
You are a gorilla strolling along the banks of a river. Your path is suddenly blocked by an animal! Under the animal is a math problem. You must solve the problem correctly in order to continue your walk.
FACTOR FUN:
You are a gorilla sitting at an adding machine. A number appears above you. This is the TARGET NUMBER. Below you appear several WHITE numbers (how many depends on the difficulty level). Your task is to add, subtract, multiply, and divide the white numbers to reach the Target Number.
The bookend to Learning Fun I, Learning Fun II is the INTV Corp. remake of Word Fun. This cartridge adds a pretty title screen and one new game to the three already offered by Word Fun.
Although the basic gameplay of the Word Hunt, Word Rockets and Crosswords games appears unchanged from the original Word Fun cartridge, the graphics were enhanced. According to the official site, a bug was introduced in the Crosswords game that resulted in the computer only choosing words starting with letters A-T instead of A-Z. The new game added to the mix is Memory Fun - your basic 'Memory' style game where you turn over pairs of tiles to find matches. Another grand edutainment game. No wonder they made so many. ;-)
An adult game in which answering various quiz questions correctly within a time limit will slowly remove panels from a picture that usually reveal a nude girl.
An image puzzle game and the follow up to the original Kinetic Connection. It was developed by Tamtex and published by Irem for the Famicom Disk System.
Kinetic Connection Vol. 2 (or Monitor Puzzle Kineco: Kinetic Connection Vol. 2 to give it its full title) is a follow up to Tamtex's Kinetic Connection, featuring more animated pictures to craft from composite pieces similarly to a jigsaw puzzle. As with its forebear, the trick to Kinetic Connection Vol 2 is to closely observe the moving parts in each of the pieces as the animation goes through its loop in order to glean hints as to where each piece belongs.
Though very much simply more of the same, the new puzzles have some interesting ideas behind them. The hardest puzzle happens to be a Defender-like game that responds to the player's movements as they try to assemble the puzzle.
The second game in the Nazoler Land series of minigame compilations published by SunSoft for the Famicom Disk System.
Nazoler Land Dai-2-gou is the sequel to Nazoler Land Soukan-gou and is similarly a minigame connection with a magazine theme. It contains six minigames, rather than its predecessor's eight. A notable feature of this compilation is that all the minigames are represented as Famicom disks on the select screen, and once a game is chosen an animation shows the disk being loaded in the Famicom Disk System.
The minigames include:
Patalick
A panel-switching puzzle game that shares some similarities with Q*Bert (specifically, switching panel colors and the isometric perspective) but is far more cerebral and less active in nature. The goal is to use the shape-shifting protagonist (who transforms from an angel to a devil form) to switch all the panels on the screen to the same color, keeping in mind that every panel in a horizontal and vertical line will flip over.
Geographic Nazoler Quiz
Like the transpor
The third and final core entry in the Nazoler Land series of minigame compilations with a magazine theme. It was developed and published by SunSoft for the Famicom Disk System.
Nazoler Land Dai-3-gou is the third game in the Nazoler Land series. Like its predecessors, it was developed and published by Sunsoft for Nintendo's Famicom Disk System in Japan only, and contains various minigames with diverse gameplay.
These minigames include:
Sugoro Quiz
All three Nazoler games had a quiz minigame of some kind, but Sugoro Quiz is the first to emphasize a multiplayer aspect. Two to four human players compete in a board game in which players progress by answering trivia questions.
Tomo Bakuso
The second minigame starring the schoolgirl Tomo, after Nazoler Land Dai 2 Gou's Blast Tomo. In this game, she is trying to pass through a level of platforms, some of which will block access after being passed through a certain number of times.
Tanteidan Boy Nazoler
An early example of an "escape the room" adventure game, which wo
A mini-game compilation from SunSoft for the Famicom Disk System. It is the first in a series of four Nazoler games.
Nazoler Land Soukan-gou is the first in a series of minigame collections from SunSoft developed especially for Nintendo's Famicom Disk System peripheral. It was followed by two direct sequels and a quiz-based spin-off.
Nazoler Land Soukan-gou (or Nazoler Land Vol. 1) has eight minigames that the player can select from a menu after loading the game up and switching the disk around. These are:
Rotation Maze
A maze-like puzzle game where a small circular being has to pass through a maze filled with dividers. The player can only pass through these dividers if there is room for it to turn around, otherwise it blocks the player's progress. The goal is to find the correct path through the maze.
Nazoler Fortune-Telling
Despite using signs of the Zodiac and suggesting a fortune-telling aspect, the game is actually a variant on the classic strategy board game Mastermind: The goal is to find the right combi
Puzzle Boys is the second game in the Puzzle Boy series of 5 games. The first game is the most well known, released as Kwirk on the GameBoy in North America. This is Atlus’s only FDS game, and a late one at that, as the FDS was pratically dead by the time the GameBoy came out. This game improves on Kwirk by adding color, a really fun two player on the same screen mode with the ability to handicap the better player, and way more puzzles in Puzzle Challenge Mode, 80 vs. Kwirk’s 30.