Mole Mole is a puzzle game in which the player has to navigate a rather anthropomorphic mole through top-down single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.
The sequel to "Mole Mole" in which you you navigate through single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.
Puzzle Bobble (Japanese: パズルボブル Hepburn: Pazuru Boburu?), also known as Bust-a-Move in North America, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.
his classic game is about a diamond chase underground with many obstacles. Try - as Rockford - to collect all required diamonds in a total of 16 caves (A-P) each with 5 difficulty levels, and find the exit in the time given. After every 4 caves (D, H, L, P) follows a so-called "intermission", a logical puzzle (without its own "cave letter"). Rockford can dig through the ground and push rocks. But these can also be dangerous. If he stands directly below a rock, Rockford can hold it on his head. But if a rock falls on his head, it will cost him a life. Rocks will not stay on each other or on walls. If Rockford digs away the supporting soil, rocks will start to slide. Furthermore, there are some not-so-friendly animals such as fireflies, amoeba and other things you'd better not touch. Butterflies and other inhabitants of the underground can only be defeated by letting rocks fall on them. When defeated, they turn into diamonds, which Rockford can pick up. As soon as the necessary amount of jewels has been collected (th
Clue Classic is a video game based on Hasbro's Cluedo franchise. It was developed by Games Cafe and published by Reflexive Entertainment on June 3, 2008. The single-player interactive game was inspired by the artwork in the 2002/2003 Classic Detective Game version, featuring the original six characters, weapons and nine original rooms. Producer was Rob Adams, designer was Rob Adams, programmer was Chad Sterling, lead Artist was Erin Miller, and Music & Sound was by Staffan Melin and David Chan.
Dragon's Eye Plus: Shanghai III (ドラゴンズアイ プラス 上海III) is a 1991 game by Home Data for the Sega Mega Drive released exclusively in Japan. It is a member of Activision's Shanghai series of mahjong solitaire games — to be precise, it is a port of the Japanese version of what the Western market got as Shanghai II: Dragon's Eye; the numbering discrepancy was because of a Japanese Shanghai II that had already been made.
Activision were not happy with this version of the game, and instead produced their own Shanghai II: Dragon's Eye for the Western market.
Welcome to The Blast Chamber. Your challenge is simple: survive the game! Before entering the chamber you should familiarize yourself with the competition and the chamber itself. Your efforts will determine whether you succeed and are rewarded with fame and glory - or fail in a flaming burst of C4.
Swapperoo - The friendly puzzle game intent on your defeat.
The rules are simple: tap an arrow to move it in the direction it faces. Make a row of 3 tiles of the same color and the tiles disappear.
If that sounds too easy, don’t worry – this game can be devious and you’ll find yourself in situations that require clever manipulation of the game board. There’s an assortment of objectives to keep you on your toes: tiles that chase you, tiles that must be matched within a few moves, tiles that must be protected, and lots more.
As well as 38 free-form stages which play out differently every time, we have created 75 challenges with unique solutions, so the game is crammed with content to keep you busy!
Mad Head presents the exciting continuation of the Dark Realm story line! This time, a magic bear summons you to help save the neighboring kingdom of Nypha. Find out what has Nypha and its princess trapped in a death grip of cold. As a fire-wielder, you have a few tricks up your sleeve, but the bear's given you some special abilities too! You'll be thrilled by the fun new Match-3 mechanic and enjoy adventurous interactions along the way.
Learn more about the icy curse in the bonus chapter
Find crowns and morphing objects hidden throughout
Achievements, jigsaw puzzle, character gallery, and more
Includes a comprehensive Strategy Guide
Museum Madness is an educational computer game for the PC (DOS) and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory. PC Magazine described the game as having kids learn about educational topics (i.e. ecology) while making logical deductions in a series sequence and solving puzzles.[1]
Great treasure still lies deep in the abandoned Crystal Mines. But over the years, underground demons have made them deadly. Guide your robot through the mines, destroying demons and gathering great wealth. Or fail, and become history.
Crystal Mines II is an update of the gameplay in its predecessor; in a nutshell, overhead puzzle-solving best described as Chip's Challenge meets Boulder Dash, with a touch of real-time elements thrown in.
Astro Grover (along with Muppet Go-Round and Big Bird’s Hide and Seek) was part of Atari’s planned children’s line of games for the Atari 5200. These titles would have utilized the 5200 Kid’s Controller, which was actually just a giant keypad that would have easy for children with small hands to use. However, while the 2600 children’s line was released (featuring completely different games), the 5200 games and controller never saw the light of day. The games were however eventually released by CBS on the Atari 8-bit computers and the Nintendo Entertainment System, although some were slightly retooled.
As you may have guessed, Astro Grover is an educational game featuring that lovable blue demon Grover. Although the title suggests a game about discovering the solar system, Astro Grover is really about counting and numbers. Atari simply borrowed Grover’s astronaut persona from the reoccurring skits on Sesame Street to make it more interesting. Astro Grover consists of five different mini-games offering u