Super Nazo Puyo: Rulue no Roux is the sequel to Nazo Puyo: Arle no Roux. It was succeeded by Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki. A Nuisance Puyo variation known as Iron Puyo was introduced in this game.
Super Nazo Puyo: Rulue no Roux uses the basic rules of Puyo Puyo. The game controls like a normal Puyo Puyo game with all five colors available and the ability to roate clockwise and counter clockwise, except the ability to double rotate and climb is not possible. Each puzzle gives the player different objectives to clear. The objectives range from clearing all of a specific color of Puyo, clearing all Nuisance Puyo, creating a specific chain length, clearing a certain amount of Puyo simultaneously, or simply clear the whole board. Every time the player fails to complete a puzzle, the player's health will deplete, as indicated by Arle or Rulue's expression gradually getting more distressed. If the player's health depletes completely, they'll receive a Game Over and can either choose to continue from th
Tsuyoshi Shikkari Shinasai: Taisen Puzzle-dama is a Taisen Puzzle-Dama video game based on the manga Tsuyoshi Shikkari Shinasai.
It features the cast of the manga and anime Tsuyoshi Shikkari Shinasai and Konami's own spin on Puyo Puyo: Taisen Puzzle-Dama. The goal of the game is to compete with a series of characters from Tsuyoshi Shikkari Shinasai depending on who the player selected.
Wally wo Sagase! Ehon no Kuni no Daibouken! is a Puzzle game, developed by Natsu System and published by Tomy Corporation, which was released in Japan in 1993.
Yoshi no Cookie: Kuruppon Oven de Cookie is a cuisine focused re-release of the original Yoshi's Cookie, exclusively for the Super Famicom. While the gameplay is identical, the game also adds cooking advice and recipes concerning the Kuruppon Oven from Panasonic. Only 500 copies were released in Japan, and the game was not available in other territories. It currently fetches a very high price on the Japanese retro game market.
Mingle Magnet is a simple puzzle game of the falling block variety. The player oversees a 10 x 10 square field where the first four rows (three on easy) have been filled by blocks. Each block shows one of three symbols, a dark gray circle, a light gray circle, and a white circle. When ever any of blocks with matching symbols touch they will form a link. By moving the cursor over a chain and clicking on it the player will be given points based on its size on the chain will be removed. The goal is to get a large score while making sure that new pieces can still enter the field. Once no more pieces can enter the game ends. Blocks fall at the same time one square apart, when the next set of blocks fall they will occupy the space given by the previous drop.
The "magnet" aspect of Mingle Magnet come into play in how the player can control the placement of the blocks. All the blocks are attracted to a magnet which, although not seen, can be placed on any side of the field. All blocks will be drawn to the magnet. For exam