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Most Popular Ps2 Games - Page 329

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  • Hard Head

    1988

    Hard Head

    1988

    Platform
    Arcade
    Although the official Title Hard Head was the same in every region, SunA's second game used to be known in Korea as "Jjanggu Baksa" (Dr. Bulgehead)3. It is incredible how many elements from other games are squeezed into a surprisingly fun melange platformer. Hard Head (and his twin in 2-player mode) carries a bubble gun that encloses enemies into bubbles, which can then be used as trampoline, just like in Bubble Bobble. Similar to Super Mario Bros, items are gained from blocks by jumping at them with the hero's head, while enemies are defeated by stepping on theirs. Then there's passages where one has to break through walls by using a hammer, which is very reminiscent of Wrecking Crew. However, other than with contemporary titles of home entertainment companies like Clover and Zemina, the designer (who sadly isn't credited at all) had also a few quite unique ideas, like working musical instruments used as platforms, a football that can be found in every stage and kicked through a goal at the level end for extra
  • Pipi & Bibi's

    1992

    Pipi & Bibi's

    1992

    Platform
    Arcade
    Like its sister game Snow Bros., Pipi & Bibi's is an early platform game in the vein of Bubble Bobble where players must defeat all on-screen enemies before moving on to the next level.
  • Hopper Robo

    1983

    Hopper Robo

    1983

    Platform
    Arcade
    A Platform/Run 'N Jump game where a robot must jump between platforms carrying boxes that he must drop onto a conveyor belt.
  • Hopping Mappy

    1986

    Hopping Mappy

    1986

    Platform
    Arcade Wii
    The game brings back the characters from Mappy but it is not as effective; the reason for this is most likely because the player does not get any new weapons after each bonus round. The rounds do not get any more confusing because the cats move in preset patterns - and the main strategy that is used to get past them, is comprised of a difficult way to more or less stand still. There are a total of thirty-one distinct rounds that the player can continue through even if he runs out of lives
  • Hot Shocker

    1982

    Hot Shocker

    1982

    Platform
    Arcade
    Dudley must change the color of the web by walking on it while being chased.
  • Jump Coaster

    1983

    Jump Coaster

    1983

    Platform
    Arcade
    In this game, you maneuver a caped man along roller-coaster tracks, grabbing money bags and trying to save your girlfriend, all the while avoiding cops and gorillas (which either swing on the ropes and throw deadly bananas and apples at you, or ride in roller-coaster cars, intent on hitting you.) The game has four screens in each level. Each screen is completed in one of two ways: getting to your girlfriend, or grabbing all the money bags on the screen, then getting the large money bag which appears.
  • Super Trio

    1994

    Super Trio

    1994

    Platform
    Arcade DOS
    Super Trio is a Korean-made platformer. Despite its initially sinister plot involving an evil vampire lord being resurrected in his ominous castle, the actual game takes place in colorful, modern-day-themed environments, featuring microscopic protagonists traversing everyday household objects arranged as platform structures.
  • Dokkaebi-ga Ganda

    1995

    Dokkaebi-ga Ganda

    1995

    Platform
    Arcade
    Often also refered to as Cobi Comi, after the two kobold protagonists, the game offers standard platforming fare by Senori Box, who should disappear after a few more announcements of games that got never released, only to re-emerge years later as Jaemi Inneun Nyeoseokdeul (재미있는 녀석들).
  • Packin Bang Bang

    1994

    Packin Bang Bang

    1994

    Platform
    Arcade
  • Ninja Kazan

    1988

    Ninja Kazan

    1988

    Platform
    Arcade
  • Thunder Fox

    1990

    Thunder Fox

    1990

    Platform
    Arcade Sega Mega Drive/Genesis
    Thunder Fox is an arcade game created by Taito. It was released in arcades in 1990 and for the Sega Mega Drive/Genesis in 1991. It was later released on various consoles such as the Xbox and PlayStation 2 in a compilation of Taito classics. The title of the compilation is Taito Legends. The gameplay for Thunder Fox is similar to other popular side scrolling action games like Namco's Rolling Thunder (video game), and Sega's Shinobi (arcade game). There are three buttons for each player - Attack, which normally is used to make Thunder and Fox (the game's heroes) stab with their knives. Jump, and a Weapon button which fires or throws a weapon acquired by the heroes. What makes this game unique is that the game gives players the opportunity to allow players to use their obtained weapons (save for the hand grenades) as melee weapons which helps conserve ammunition for when it's needed.
  • B. C. Story

    1997

    B. C. Story

    1997

    Platform
    Arcade
    B.C. Story is a sports arcade game released by SemiCom in 1997. In the game, one can select from caveman characters Sonlo, Milo or Ballo and engage in "B.C" sports events such as running and climbing.
  • Hyper Pac-Man

    1994

    Hyper Pac-Man

    1994

    Platform
    Arcade
    This is an updated version of Namco's "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. For extra bonus stages, complete a level without eating any of the power dots.
  • Fancy World - Earth of Crisis

    1996

    Fancy World - Earth of Crisis

    1996

    Platform
    Arcade
    A cutesy platform game.
  • Head Panic

    2000

    Head Panic

    2000

    Platform
    Arcade
    A platform game in which you throw balls to kill the enemies. Very similar to the Snow Bros. S.aga
  • Cuby Bop

    1990

    Cuby Bop

    1990

    Platform
    Arcade
    You and an opponent, either the computer or another player, throw a ball up to try and break colored blocks; blue for player one, red for player two. Only when the ball is thrown as the player's color will it break the blocks. Otherwise, it will just bouce off your opponent's blocks.
  • Faster Harder More Challenging Q*bert

    Faster Harder More Challenging Q*bert

    Platform
    Arcade
    Hop on all the squares to change them into the correct color. Avoid hitting Coily and Q*Bertha. Jump on the platforms to be carried to the top of the pyramid and maybe make an enemy jump to its doom. Believing that the original game was too easy, Davis initiated development of Faster Harder More Challenging Q*bert (also known as FHMC Q*bert) in 1983, which increased the difficulty, introduced Q*bertha and added a bonus round. However, the project was canceled and the game never entered production. Despite this, Davis later released FHMC Q*bert's ROM image onto the web.
  • Mega Pony

    2013

    Mega Pony

    2013

    Platform
    PC (Microsoft Windows)
    Mega Pony is an action/platformer fangame created by KhaoMortadios. The game is a crossover between My Little Pony and the famous video game franchise Mega Man from Capcom. The game features Mega Pony, a robot unicorn in a quest to stop Discord who has brainwashed and corrupted the Mane Six.
  • Magical Cat Adventure

    1993

    Magical Cat Adventure

    1993

    Platform
    Arcade
    A cat encounters many obstacles and enemies while traveling through various terrains.
  • Pitfall II: Lost Caverns

    1985

    Pitfall II: Lost Caverns

    1985

    Platform
    Arcade
    Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings. Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles. The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.
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