Sonic Color Contrast is a modification of Sonic 1 in which South Island is drained of it's color and must be restored through color monitor each zone has a Hub world where all 3 acts are accessed.
To get to the next zone Sonic must restore all color to the Hub and All 3 Acts of a Zone, then the next zone will become accessible. There are new power-ups added such as a Sheild that increases jump height, and a reset power-up which resets the level.
This lets the player search for color monitors they may have missed, sonic has no new moves, same as Sonic 1, this means no Spindash. The game features an intro cutscene aswell.
Nothing is a quirky little puzzle platformer where EVERYTHING is a collectable upgrade – including sound FX, jumping and even moving left.
Created for Ludum Dare 45, in Nothing you start the game with nothing – no sound and a character that can’t move in any direction. However, as you progress you collect upgrades which flesh out you abilities and your experience. These upgrades start off fairly normal, such as allowing you to move left, but soon get more crazy (and funnier).
Taking around 10 minutes to play through, it’s a fun little game with a great sense of humor, beautiful pixel art animation, challenging gameplay and a delightfully quirky premise. There’s one major feature that you don’t get until near the end of the game that really affects how you play the game and makes you approach the platforming in a very unique way. Good luck!
Kiwi 64 is a small hommage to that one 3D collect-a-thon platformer by that one UK gamedeveloper.
It features one world and challenges you to collect five magical lamps in order to get the evil melon down from the mountain in the middle.
The music is part of Jay Moser's amazing album "Bear and Bird".
A mission to Mars. Something goes wrong and you end alone on that desert planet, struggling to survive on extreme conditions, running trough dangerous environments searching for little precious bottles of oxygen that keep you alive. No one can help you and it seems that every communication is lost.
But there is something strange in there: it seems there was someone else before you landed. Does that mean that there can be a hope at the end of the road?
Day in the Life of a Harpy is a short but sweet story of a harpy girl that was wandering out late and must get home before dinner.
The game features moderately paced platforming, lighthearted visuals, and upbeat music.
The main protagonist, Duri, has various skills that can help her fend off creatures that threaten her. Her main method of attack is to shoot feathers from her wings, but she has other methods, such as a bag that she can use to capture and throw enemies. She can use her wings to keep her in the air, though, being young, she can only flap them several times before she needs to rest on the ground again.
This adventure takes the player through a variety of stages that are simplistic and fun in their own ways. Day in the Life of a Harpy is a short , but uplifting experience.
Raven is just a regular, young woman. She goes to work, she goes to sleep, she checks her e-mails… In fact, there's nothing special about her. She's just ordinary.
If she's so uninteresting then why was she targeted by an entity calling itself 'File'?
Part desktop simulator, part platformer, this is a game designed in 2.5 months for #PixelHorrorJam by myself & James_T_Ripper
Inspired by the popular titles Welcome To The Game & Pony Island, File requires the mouse to be controlled in order to maneuver Raven's computer in search of a set of programs, each more horrifying as you progress.
Controls:
-Once a program is executed, the D/Right-Arrow Keys can be used to move the player right
-Alternatively, the A/Left-Arrow Keys can be used to move the player left
Like most platformers, the Spacebar is used for jumping in levels which require it
When several syllables of a divine name are discovered simultaneously, and men full of illusions try to harness them, an ex-monk is thrust back into a world of mysticism and divinity, to preserve or forever change it. Choose your fate in this fully customizable action platformer!
hhGregg's Quest for Coupons is a 3D platformer based around the retail store hhGregg. The goal of the game is to collect coupons by completing quests for characters you come across as well as finding them in cleverly hidden places.
Nobby the Aardvark is a platform game. The player takes the role of Nobby, an aardvark who is hungry for ants. The game's plot involves Nobby trying to get to Antopia, a place where there are ants everywhere, so Nobby can eat his belly full.