Slapdash is a first-person parkour game about delivering packages and free-running across rooftops in a minimalist city.
This project was made in Unity. Assets were created using Maya, Substance Designer & Painter. Other assets were used in Unity's asset store, including foliage and background buildings.
Slapdash is a simple and relaxing parkour game, which further developed into a short game to showcase at PAX 2022 for the Interactive Media class at Lake Washington Institute of Technology.
In this adventure, you are "Fierce" the self-proclaimed "Bandit King" who has just pulled of a heist and is basking in his stolen treasure on a remote planet from far, far away.
As he is reveling in his spoils, he is suddenly struck from the skies by a mysterious blot of darkness who also makes off with his treasure!
Help Fierce retrieve the treasure that he rightfully stole and find out who is behind this sudden theft of a thief!
This is a short, experimental, psychedelic platformer made by me (Lixian), the programmer, and my friend Gabriel Holtschlag, the artist, for the Global Game Jam 2018.
The evil CubeTop has taken away the memories of the world, and has created a path of evil and chaos! Play as CubeDood as you fight through 40 difficult levels as you try to stop CubeTop!
The expanded version of Sonic the Hedgehog present in Sonic Jam. The main change is that Sonic is now able to use the Spin Dash, not present in the original game, changing the gameplay flow.
Make your way through 23 levels by swinging across bottomless pits, through tight gaps and pushing through obstacles.
Hang to the ceiling by pressing Space and use the left and right arrow keys to build momentum.