On a sunny morning in Ghana, the ingredients for pangolin love are falling into place.
Don’t let its hard outer scales fool you: inside, our friend Pangolin is a big softie, pining over a long-distance romance. Now, the letter this pangolin’s been waiting for has arrived! Pangolin’s sweetheart wants to meet for real, and it’s ready to roll across the globe to make it happen.
This game released in 4 parts, starting on February 11th and ended on February 14th.
You are Lee Lance the explorer. Find your way through the many vaults of this cavernous underworld collecting the objects that will lead to the final escape route and the magical golden fleece.
Explore Chichen-Itza and collect various treasures while avoiding enemies that become invisible and be sure to light torches before the light goes out completely and kills you.
A game with no focus, only dreams and ideas. A mashup of pre-existing visual assets, new musical work, and nearly anything I want to prototype and play with. The lack of theme is the strongest theme of all. A lightly and abstractly story-driven single player STG-platformer hybrid focusing on weird scoring systems, inconsistent and cryptic rules for those scoring systems, and difficulty that will only push you as hard as you push it - except the boss encounters. They always push, and if you don't put in the effort leading up to them, you won't get far.
Sonic 3D in 2D is a fangame that reimagines Sonic3D Blast plot and levels with style and structure closer to the games that preceeded it. Explore Flicky Island in a 2D side scrolling platformer that takes elements from the other Mega Drive/Genesis games to re-forge an adventure anew. Fight new and challenging bosses, save Flicky Island and stop Robotnik's final plan to harness the Flicky's power for himself.