A game with no focus, only dreams and ideas. A mashup of pre-existing visual assets, new musical work, and nearly anything I want to prototype and play with. The lack of theme is the strongest theme of all. A lightly and abstractly story-driven single player STG-platformer hybrid focusing on weird scoring systems, inconsistent and cryptic rules for those scoring systems, and difficulty that will only push you as hard as you push it - except the boss encounters. They always push, and if you don't put in the effort leading up to them, you won't get far.
Sonic 3D in 2D is a fangame that reimagines Sonic3D Blast plot and levels with style and structure closer to the games that preceeded it. Explore Flicky Island in a 2D side scrolling platformer that takes elements from the other Mega Drive/Genesis games to re-forge an adventure anew. Fight new and challenging bosses, save Flicky Island and stop Robotnik's final plan to harness the Flicky's power for himself.
Follow your faithful guide to escape the temple in this platformer game. Use your power to jump between worlds in order to overcome obstacles in your way to freedom.