The Mushroom Kingdom has been covered up by crimson magic, cast at the clouds. That magic made all of the kingdom's inhabitants turn into stone statues, except for Mario and Princess Peach. It's now up to Mario to find out the responsible for that, and to restore Mushroom Kingdom to its former state.
The adventure consists of exploring the land to find Power Stars, and with their powers, dispel the crimson magic, restore Nature's Equilibrium and save the Universe's Destiny, which's also menaced by the one troublemaker. However, that's not as simple as it seems.
As you progress through the game, more of the story is revealed, and complex event turnarounds happen as well.
This is a progressive Mini kaizo hack with the “mini” representing level length. It starts off soft with some basics and progressively get harder. 7 worlds 47 levels and quick retries. Good luck and have fun!
Explore an asteroid on a crash course with Earth, and find a way to destroy it. This asteroid has a dark past, however, and you will soon find that you are not alone... can you survive on it long enough to find its weak point and save our precious blue planet?
Shinobu is a videogame made for Amstrad CPC using Z80 assembly and with the CPCtelera library. This project was highly related to optimize every piece of memory due to the Amstrad CPC limitation of 16KB of memory RAM.
The Game Boy Advance version of Super Ghouls 'n Ghosts includes an "Arrange" Mode not present in the original.
The Arrange Mode lacks a second run, so the Goddess' Bracelet can be obtained anytime when Arthur is equipped with the Golden Armor. Both modes contain a new Save feature, letting the player resume at the last checkpoint with whichever armor and weapon they had equipped.
Arrange Mode also features new routes and new bosses
This is a complete hack to a previously unfinished version by DragonEye Studios. The abandoned version had some great ideas and lots of potential, so the purpose of this project was to refine the problematic areas and complete the hack so that the player can play all the way to the end and finish the game.
List of features, additions and changes:
1) Increased the speed of Mega Man and the Mega Buster!
2) Wily-4 and other previously unfinished stages are now 100% complete!
3) Added new challenges to all of the stages!
4) Changed the entire soundtrack with great music by Blast Hornet, WINED, Tsukikuro, Hydrawisk, DARS, and 8-bit fan.
5) Changed various weapons mechanics and physics.
6) Changed boss AIs, HP, and boss room layouts for new challenges.
7) Changed damage amount from various weapons to different bosses.
8) Updated various sound effects and graphics.
9) Increased climbing speed.
10) Fixed and refined stages from enemy spams and poor layouts from the original version.
11) Lots of new additional changes to
Rabio is a 2D short retro-styled hardcore platformer with skill-based gameplay. Little Rabio discovers the depths of the rabbit hole, full of dangers and trials. Help him pass all the trials!
A single-stage Super Mario Bros. romhack which allows Mario to take on Air Man's stage from Mega Man 2, set to an 8-bit arrangement of the popular doujin song "Air Man ga Taosenai" ("Can't Beat Air Man").
This mod was created out of a long-lived frustration at how linear[limiting] the game is. While it was not to the extreme Fusion took linearity[which to be fair was for story telling reasons], SM still has a fair amount. This mod aims to remove as much linearity as possible granting the player the freedom to go nearly anywhere from the moment they set foot on Zebes.
Introducing “Mega Man 7 Refit,” a ROM hack which makes Mega Man 7 a little more like those old NES classics in a few minor, but significant ways:
Shorter charge times mean you can fire more Charged Shots more often! Teach those robots a lesson!
Increased invulnerability makes scooting across spikes much less tricky! Just don’t take too long!
Refreshed graphics, such as fonts which harken back to those old NES classics! It’s so old… it’s new!