Fire & Ice: The Daring Adventures of Cool Coyote is a platform game released in 1992 for the Amiga and later ported to other systems. Players control Cool Coyote, navigating levels filled with enemies, hazards, and collectible items. The objective is to collect key pieces from defeated enemies to unlock the exit of each stage. Levels are set in various themed environments, each with distinct challenges and obstacles
Captain Dynamo is a platform game developed by Codemasters and released in 1992. Versions were published for the Commodore Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, and MS-DOS.
Captain Dynamo, an aging superhero, is brought out of retirement to recover a haul of stolen diamonds from the trap-infested rocket-ship of the villainous Austen Von Flyswatter.
The game is a vertically scrolling platformer in which the player attempts to collect as many diamonds as possible in each stage and then enter the teleport unit at the top. The task is complicated by various mechanical hazards and creatures.
The game was later ported for play on mobile phones.
Assassin is a video game for the Commodore Amiga system. It was developed by Psionic Systems and published in 1992 by Team 17. The game is an action game that has platform and shoot 'em up type gameplay. Assassin was updated and re-released in 1994 as Assassin: Special Edition. Assassin's storyline is fairly simple. The character is an assassin that has been hired to kill the antagonist of the game, "Midan". He is then dropped behind enemy lines and must first disable Midan's power source, and then assassinate him. The assassin is armed with a boomerang that is razor-edged. There are three skill levels to Assassin, Rookie, Arcade and Ultimate. As well as changing the difficulty, each level unlocks more of the game than the level that is easier than it. The enemies are tougher to defeat in the higher levels, but there are more rewards. The player must guide the assassin through the levels facing enemies ranging from vicious dogs to wall mounted laser cannons. As well as the platforms, the player is able to control t
The game is composed of three islands, each with a set of stages that have to be completed. During torture screens, interludes, and island hoppin' levels, bonus coins can be gathered for extra lives.
Oooooh, that mouse! If there's one thing Tom can't stand, it's a rascally rodent named Jerry, and if that mouse isn't careful, Tom is going to nab him. But Jerry is pretty tricky. So muster up all your feline courage, Tom, 'cause there's a dangerous little mouse in the house!
Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry (who at the time had already moved to the United States and was located on the recently formed Virgin Games USA development studio) for the Mega Drive/Genesis and eventually ported by other Virgin Interactive teams in Europe (with the help of Graftgold and Krisalis Software) to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on the Internet. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message.
A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super Nintendo port.
In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic
Titus the Fox: To Marrakech and Back was released in 1992. The main character of the game is a fox. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or - most notably - picking walking enemies up from behind and throwing them as projectiles at other obstacles. The game features a code-based "saving" system, with the codes calculated uniquely for each machine.
The Addams Family: Pugsley's Scavenger Hunt is a video game featuring The Addams Family characters from the 1992 animated series.
The game is a side scrolling platformer adventure game that plays in a very similar way to the previous Addams Family title. The game plays in a non-linear way in so much that the player can choose which level to attempt by entering whichever door they choose in the Addams house.
Creepy, Kooky, Ooky, Spooky! Morticia has been kidnapped!
Uncle Fester has lost his memory and has fallen under the spell of Abigail Craven, a conniving character who is anxious to lay her greedy hands on the Addams' hidden fortune. Having recruited a misled Uncle Faster, and assisted by her cohorts, Tully and The Judge, she managers to capture and imprison the other members of the Addams Family within the huge Addams Mansion! Only Gomez can save the day by freeing his son Pugsley, his daughter Wednesday, and Granny- and by restoring Uncle Fester's memory. Accomplishing these tasks is daunting enough, but then Gomez must seek out Morticia in the underground vaults of the Addams Mansion and confront the evil Judge in a kooky and spooky climax!
Shounen Ashibe: Goma-chan no Yuuenchi Daibouken (lit: "Boy Ashibe: Goma-chan's Great Amusement Park Adventure") is a Super Famicom platformer from Nova Co. and Takara. The player alternates between controlling the human Ashibe, as he escorts his friends across a world map while talking to NPCs and following the game's story, and the seal Goma-chan in 2D platformer stages where he must track down eight items by investigating his surroundings thoroughly. While Goma-chan can't be hurt by enemies, colliding with them causes him to lose one of the eight items he's already found - as the stages have a strict time limit, it's best to avoid this situation whenever possible.
Shounen Ashibe was originally a Shounen Jump serialized manga before becoming an anime TV series in 1991, a year before this game was released.
Congo the monkey and his girl, Congette, were in the jungle minding their own business when a magic ruby dropped out of the sky and turned them both into half-humans. To make matters worse, the ruby also spawned a demon-kid who grabbed Congette and took off. Now you've got to hunt down the kid and find your girl, while adapting to your new form. You'll make your way through ghost towns, pirate ships, ninja castles, and the belly of a Tyrannosaurus on your search. There are 35 levels of side-scrolling action in all, and you'll have your hands full with tons of wild animals that will try to stand in your way. As you run, jump, swim, attack, and dive your way through the game, keep your eyes open for special gems that will give you special powers and open secret levels.
Hello Kitty no Hanabatake is a children's platform game developed by Character Soft, a video game publishing subsidiary of Sanrio, for the Nintendo Family Computer. It was released on December 11, 1992 exclusively in Japan.
During the course of this video game, Hello Kitty must water all the flowers in each stage while avoiding the many animals and insects. Kitty's ribbon always stays on the left side of her ear; even if the player changes the orientation of the character.
She can defend herself with the use of a large mallet. Running into enemies will make her cry, which causes Kitty to get angry and lose a life. Points in the game are collected as money for the cash register. Allowing the time limit to expire will also cause the player to lose a life. However, there are infinite continues and losing the game score is the only penalty for "game overs." There are 18 stages in the game and the game does not repeat itself after the 18th stage. While the second half of the game is more difficult then the first nine l
Being the first version that was released, the Game Boy version of the game uses a password-based saving system to save the player's progress. The game consisted of seven floors where various items and parts of Bitsy (Franky's girlfriend) were hidden. Keys and special items were needed to access additional areas to find more body parts and equipment required to resurrect Bitsy.
Swamp Thing is a platform video game for the NES and Game Boy. It is based on the animated series of the same name, focusing on the DC Comics superhero character Swamp Thing.
LISTEN UP, CRIME FIGHTERS!
The greatest comic book hero of all time, Radioactive Man, has been kidnapped...and it's up to yours truly to save the R-Man.
I'll put all my awesome super-powers to the best when I battle the slimy Swamp Hag, the evil Dr. Crab and the bad-tempered Lava Man. Once I wipe these villains out and restore Radioactive Man's powers, we'll take on the brains behind this ugly scheme, Brain-O The Magnificent.
So quit reading and buy this game OR ELSE. That's an order from Bartman, man!!!
-THIS LOOKS LIKE A JOB...FOR BARTMAN!
-WILL A BLAST OF COLD BREATH PUT THE FREEZE ON SWAMP HAG?
-THE TERRORS OF THE DEEP ARE NO MATCH FOR THE MIGHTY BARTMAN!
-DANGER LURKS EVERYWHERE IN THE JUNKYARD!
-IT'S FIST AGAINST CLAW IN THE EVIL DR. CRAB'S LAIR!