beatmania 7thMIX is a rhythm game developed by Konami. It is the twelfth game in the beatmania series and is part of the BEMANI franchise.
The game is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
7thMIX allow the player to have separate lanes for the two black keys. Instead of in between the lanes of the white keys. This makes the lanes much closer to the beatmania IIDX series. 1-Turn scratches are introduces, where you need to turn the turntable exactly once to get the best score.
MANIAC has been renamed back to ANOTHER again. All singles and double charts has been re-rated and for the first time in the series the rate for the single chart and the double chart are rated separately.
The game has 27 songs returning from 6thMIX and introduced an additional 32 songs for a total of 59 songs.
"Musika" is a rhythm game designed by Masaya Matsuura. The game plays a song from your iPod library and challenges you to press Select as soon as you recognize a letter or number in its title. The faster you do so, the more points you’ll earn, thanks to the scoring multiplier that increases by one with each correct response.
IIDX Red is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.
The Norwegian SingStar edition contains both material from the international edition and hits by Norwegian artists. Gameplay undergoes no major changes.
Red Bull BC One is a rhythm game developed by Smack Down Productions and published by Playlogic Entertainment and Ignition Entertainment for Nintendo DS in 2008. The game is based on the Red Bull BC One breakdancing competition organized by the energy drink company Red Bull.
Keyboardmania (alternately KEYBOARD MANIA, and abbreviated KBM) is a rhythm video game created by the Bemani division of Konami. In this game up to two players use 24-key keyboards to play the piano or keyboard part of a selected song. Notes are represented on-screen by small bars that scroll downward above an image of the keyboard itself. The goal is to play the matching key when a note bar descends to the red play point line. The arcade cabinet has two screens - one for each player.
beatmania completeMIX 2 is a rhythm game developed by Konami. It is the seventh game in the beatmania series and is part of the BEMANI franchise.
The game is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
Difficulty levels were rearranged on a scale from 1 to 9, which remains as the standard for the rest of the series. Many older songs have new ANOTHER difficulty charts, some have a rearranged charts for their ANOTHER charts, making use of the preexisting assets to make a new sounding song. The HARD version charts from 5thMIX became ANOTHER charts in this version.
The modifier CENTER PLAY has been added, making it possible to use the 2 player keys and 1 player turntable, for scratching with the left hand. HI-SPEED has been expanded with 2x-4x selection.
beatmania completeMIX 2 is a compilation
beatmania clubMIX is a rhythm game developed by Konami. It is the eighth game in the beatmania series and is part of the BEMANI franchise.
The game is played with a controller with one turn table and 5 keys, three white and two black. On the screen you will see bars moving from the top to bottom in columns representing each of the keys and the turntable. When the bars reach the judgement line it is time to scratch.
The songs from completeMIX 2 were downgraded in difficulty section, HARD charts became NORMAL charts and ANOTHER charts became HARD charts. No changes was made to the charts themselves. The new ANOTHER charts added to the game were not ranked, even though completeMIX 2 started ranking ANOTHER charts.
beatmania clubMIX is a release where the focus is to have as much licensed club songs as possible. Therefore, only 10 Konami made songs from beatmania completeMIX 2 return in the game, with 7 new original songs made for the game. The remaining 14 songs are all licensed songs. Total amount of songs in the
DJMax Trilogy is a rhythm action game with five difficulty modes ranging from limited four-key gameplay to a challenging eight-key setup. As notes are played with perfect accuracy, a "fever gauge" will be charged. When it is fully charged, Fever can be activated. Fever acts as a multiplier to score and it varies between x2 and x5.
A unique Interactive Sound Lab that enables you to compose infinite music sequences covering all genres of dance music. Navigate this incredible ambient world and access over 600 samples, an entire studio of audio effects, an 8-track mixing desk and an interactive light show. Control a dolphin as you move through serene underwater environments.
SingStar: Portugal Hits is a karaoke game, featuring hit portuguese songs. The game gives points which are distributed by the purity of singing, as in how well does one manage to stay on tune. It doesn't matter if you change octaves in the middle of the song or what words are you singing in (it doesn't have a word recognition), so your singing is rated by how well you manage to hit the correct note at the correct time.
SingStar: SuomiHitit is a karaoke game exclusively released in Finland. There are no changes to the gameplay formula: player(s) sing into a microphone and the game gives points based on the performance. The only basis of assessment is if the correct note is hit with the correct timing; the sung words or octave does not play into the result.