Unleash the lion within using the Barong exoskeleton Pack. Protect your throne as the king of any match in your demon-banishing exoskeleton and guardian helmet.
The Digital Edition Personalization Pack features a custom weapon camo, reticle set and calling card to personalize your loadout. Available with digital versions of Call of Duty: Advanced Warfare.
The Call of Duty: Advanced Warfare Atlas Gorge Bonus Multiplayer map re-envisions the fan-favorite The Call of Duty 4: Modern Warfare map Pipeline. The Atlas Corporation has commandeered the world’s largest power source, the Three Gorges Dam in central China, whose sinister backdrop creates a gripping setting for multiplayer battle. Combatants will navigate the shadows, explore the map’s new verticality empowered by exoskeleton technology, and control a map-based turret scorestreak that overlooks the dam and helps to keep enemies at bay.
The Call of Duty: Advanced Warfare Atlas Digital Content Pack includes a custom Atlas exoskeleton, the Bal-27 AE Assault Rifle and Atlas 45 AE Pistol, Atlas Helmet, Player Card, 5 bonus Supply Drops and a Single Player exoskeleton Upgrade.
Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game.
In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path.
The levels change with no pause, only the screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. After all levels are finished, the ship goes back through inversed levels, with backward turned landscape.
Reviews at the time said that
Resident Evil: Degeneration is a survival horror game based on the movie of the same name. It was released for the Nokia N-Gage 2.0 service in 2008, and later in 2009 released remastered port to iPhone & iPod Touch.
Additionally in 2008 there was released two different versions with same name for other mobile devices, games is completely different from original game and it was reworked versions of "Resident Evil: Missions" and "Resident Evil: Missions 3D".
A post apocalyptic shooter located in the Middle East which incorporates a futuristic suit and rpg mechanics to upgrade weapons and armor. Psy-powers and time manipulation is also involved.
It is your mission to support conventional and join special operation forces any time, any place America needs you. Pinpoint enemy locations at 300 mph and eliminate all forms of threat to your ground troops and the causes of liberty. Move out gunner!
Join the ranks of the U.S. marines as you embark on a treacherous and chaotic amphibious beach landing, defeat a vast network of interconnected pillboxes and emplaced guns, negotiate your way through perilous mine fields and enemy bunkers to track down and eliminate an elusive enemy. Experience the story of one rifleman’s heroic struggle to survive and prevail among the nearly 100,000 combatants who warred for 36 days for possession of the island of Iwo Jima.
The Galaga 30th Collection universal app will act as a hub for the Galaga universe across all iOS devices. iPhone, iPod touch and iPad owners will be able to experience the celebrated Galaga franchise at the tips of their fingers.
The game is a horror-survival MMO, based on players enduring the hardships of a post-apocalyptic, zombie-infested world… By collaborating with other players and by finding/looting weapons and items the players increase their chances of survival. The game boasts one of the best character customisation systems seen in any game (AAA or indie) and incorporates survival elements like hunger and thirst, which gradually grow over time. Supplies such as food and water can be found to battle the hunger and thirst. If the player fails to properly quench their hunger and thirst, the player's character will eventually die thus, continuing the cycle of life and death in the game. Unlike other similar projects there is no plan to add player vs player (PvP) combat.