The game is known in Japan as Space Invaders: Galaxy Beat.
It features the original arcade version of the game, a "match-up" mode (similar to Midway's cocktail-only arcade game Space Invaders II, but with a different gameplay) and a new remake with new graphics, sounds and gameplay.
It features 3D graphics and new modes of play including multiplayer.
Elements of rhythm-action gameplay are incorporated.
Gameplay involves being the pilot of an Apache Helicopter, and shooting enemies down in the style of a vertical scrolling shooter. Large red gunships can be shot down to gain power-ups for the helicopter in order to upgrade the guns and have it fire homing missiles. Each level features a midboss and a boss, and both must be destroyed in order to advance to the next level. The style of the levels as the player advances alternates between "Shooting Mode" and "Exploration Mode," where the latter involves levels set in a fantasy-like setting and are the only level types that provide no power-ups to the player and give the player the ability to switch their altitude.
Metal Gear Solid: Peace Walker is an action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2010. It is the seventh Metal Gear game written, directed, and designed by Hideo Kojima, as well as the second action-based Metal Gear title made specifically for the PSP, following Metal Gear Solid: Portable Ops.
Total Recoil takes arcade shooters to the max; it's a warmongers delight, packing a deadly arsenal of kick-ass weapons, devastating explosions, mega bosses, and much much more into one dynamite package.
Start as a lowly Private and work your way up through the ranks by blasting through wave after wave of gun-toting grunts, turrets, gunships, mega-tanks, mines and more. Arm yourself with a huge range of upgradeable weapons whilst raining down death and destruction upon your enemies by earning "Killstreaks" including artillery, air support, sentry guns and smart bombs.
Playing as a jet pilot of the "Coalition" force, players take control of either an F-15 Eagle, or an A-10 Tankbuster jet. The mission is to neutralise the offensive forces of the Zarak army, who have recently invaded a smaller neighbouring country. The Zarak army has many ground units, including tanks, stinger-missile launchers, SCUD missiles and armored vehicles.
To accomplish the ultimate goal of defeating the Zarak army, players venture out on numerous missions (called "sorties") that have varied and specific objectives. Typically, various installations such as radar sites, air bases or ground units are the target. Other missions include disabling an oil-pipeline and destroying SCUD launchers before they fire.
Pre-mission screens ask the player to select from the two planes. Then, the player can specify the armament to carry into the sortie. Air-to-ground and air-to-air missiles are available for each of the planes. Here, a strategic choice between countering either air units or ground units has to be made, as
The best scientists in the world have been working for years on the Subspace Particle Transfer Project, a process that uses subspace transporters to dematerialize an object, then instantly rematerializes it at another location. Short distance transfers of individuals have also been successful, and the scientists were about to begin long-range transport experiments.
However, contact with the research laboratory has been lost. Someone - or something - has taken over the facility and shut down all outside communications. There is no information about the intruders or their capabilities... no one has entered the facility and returned to tell about it. Plans for a final assault have been prepared and if it fails, there will be no choice but to destroy the entire installation. Agent Logan, who has been fitted with bioelectronic implants that give him superior strength, reflexes, and anlystical abilities, has been briefed on all aspects of the mission. Now it's up to him to infiltrate the lab, neutralize the intruders, a
Rex Ronan: Experimental Surgeon is an edutainment game that highlights the effects of smoking on the human body. Each stage, in which a miniaturized Rex Ronan moves through the body of smoke company sales rep Jake Westboro, features numerous facts about tobacco smoke inhalation.
Compond X's powerful bio-computer has begun to malfunction and "X-Tra", aka the external threat recognition assault system, is firing on anything that moves. In fact, the computer has accessed the nation's nuclear weapon countdown systems for a retaliatory strike. Since nuclear war might X-tinguish life on the planet, the player must enter the X-Termination zone of the compound and fight on through defenses to the central computer.
X-Zone is a first-person light gun game. The player must shoot the robotic enemies on the screen and the projectiles that they launch at the player. Most levels are ended with a battle against a boss, which follows specific patterns and whose systems/weapons must be shot at and destroyed individually.
The player is a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens; from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite.
Bazooka Blitzkrieg game made for the SNES Super Scope. It featured a bleak modern setting filled with cyborgs and various bosses including a large flying warship a tank, and various others. The primary button fired regular machine gun rounds, and the thumb button fired rockets. Released in 1992 by Bandai.
Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.
Taking the role of a lone starfighter pilot, you are tasked with destroying an evil alien armada in standard 2D shooter fashion. And while you may be alone, you certainly won't be underpowered, with eight different types of weapons, each having six power-up levels for a grand total of 48 firing modes (not counting bomb power-ups) Space Megaforce boasts one of the largest arsenals in 2D shooter history.
Gameplay is single-player only with 3 difficulty levels. Also included is a short campaign with different levels that plays mostly like a "survival" mode with the objective being to outlast the time limit and rack the most points.
This international release of Super Aleste features a different story compared to its Japanese counterpart.
Choujikuu Yousai Macross: Scrambled Valkyrie is a 2D side-scrolling science fiction shooter. Aside from Hikaru, the player can also choose to play as Max or Milia. Each character has different types of power, range and weapon effect per VF-1 mode (Fighter, Gerwalk and Battroid). Power-ups obtained will increase weapon range and potency for up to three levels each.
Jeff's Shoot'Em Up, is a Super Nintendo top-down shooter in the vein of Smash TV, never actually made it into production but rather served as an in-house tech demo for Iguana Entertainment to test how many sprites could move on the screen at one time.
Darius Force, also known in North America as Super Nova, is a shoot 'em up game released for the Super Nintendo in 1993.
One main difference between this game and the rest of the Darius games is that the player can choose one of three Silver Hawks to play. The green one is the Silver Hawk of Darius. The blue one is the Silver Hawk of Darius II. The red one is a new prototype of Silver Hawk that exists only in this game.
There are three power-ups in this game, which can be obtained in three ways:
- Destroying a complete formation of ships like in Darius II and Darius Twin or amoebas.
- Destroying a flashing meteor during a meteor rain.
- Destroying a futuristic cage on the floor and/or ceiling of an area.
The power-ups for this game are the red bubble (shot and bomb power up), the blue bubble (shield regenerate and level up), and the green bubble (randomly gives a bonus point or an extra ship). There is also a special power up that can destroy all enemies on screen if it's destroyed (like Darius II) or can make t
On the reptilian planet of Tirmat, scientists have discovered a rift in space and plan to use it to transport the planet's inhabitants before the planet is extinguished by sending their elite army through the rift and invade their closest neighbor...Earth. However, to ensure their success they send their army into Earth's past in hopes of avoiding any modern weapons and increase their chances of saving their planet. However, Earth has learned of their evil plot and has developed a experimental time portal and has sent their own one man army to stop them.
The player takes control of Dr. Vincent Gilgamesh who has acquired a massive arsenal including pistols, machine guns, rocket launchers and many more heavy weapons and must travel through various time periods including Medieval times, prehistoric times, Ancient Rome and Egypt and even the distant future. The gameplay is similar to Contra where the player advances through the stages, shooting at various enemies and collecting power-ups and must also avoid various tr
If you have blinding quickness and nerves of steel, Apocalypse II may be your ultimate test.
Challenge yourself with this Arcade Shooter from Europe. The Graphics Look Sharp and add to the Sci-Fi feel and theme. The game uses Mode 7 to scale the enemies pushing the hardware limitations of the Super Nintendo.
The game was going to be released in 1995, being already licensed by Nintendo, but ended up unreleased until 2015, when Piko Interactive published it.