Going Down is a 32-level megawad for Doom II released by Cyriak Harris (mouldy), featuring its own original soundtrack by the same author and a custom DeHackEd boss monster (replacing the Wolfenstein SS). It requires a Boom-compatible source port to play. It is known for its small, fairly hard maps with high body counts, and gameplay the author has described as "chaotic-evil". The WAD was named as a winner of the 21st Annual Cacowards.
BrainBread is a cooperative multiplayer experience built on the original Half-Life's GoldSrc engine. It features an arsenal of over 20 weapons makes sure you stand a chance of surviving against the zombie hordes - even if it's but a small one. You will need to help your friends to survive - the Zombies work as a team, and so you better do the same! You're not entirely alone, however. The Army is your only other ally. AI-based tanks, helicopters and soldiers will bring great AI vs. AI fights onto the streets.
The new GOREgeous-system allows you to shoot zombies into pieces and implements realistic blood particles, a seriously novel feature for an early Half-Life mod!
Are you afraid of being killed by a zombie? One thing is worse: becoming one of them. Avoid getting bitten by those buggers. Hundreds of zombies, your friends, a bunch of weapons... are you ready for BrainBread?
The Specialists is a modification for Valve's famous first-person shooter, Half-Life.
It is a real fusion of ideas, taking inspiration from such famous Hollywood movies as Face/Off and The Matrix, mixed with the Hong Kong "Blood Opera" style of directors such as John Woo. All of this is added to classic yet innovative deathmatch and team play game types and mixed with an arsenal of realistic weapons, real freedom of movement, a great selection of maps and serious amounts of carnage.
Hell Revealed (HR.WAD) is a 32-level megawad for Doom II, released on May 2, 1997. It was created by speedrunner Yonatan Donner and his friend Haggay Niv. This megawad was designed with full skill level support to allow unskilled players to complete it, and yet also provide "extreme challenge" for the best players.[1][2] The latter is the best-known feature of Hell Revealed, with the result that it has had the most speedruns recorded of any PWAD. Thus, it is one of a few PWADs that are legal for competition in the Compet-n. A sequel, Hell Revealed II, was released in late 2003, created by a new team with Yonatan Donner's approval.
Stahlfeder: Tekkou Hikuudan is a vertical shoot'em'up released only in Japan in 1996 for the original Sony Playstation, it has since been re-released for the PSN.
Zone of Action is a cooperative adventure mode where players navigate through tiers of rooms, choosing from various classes that provide unique perks. Players will fight enemies, mini-bosses, and face off against a big boss, all while exploring a rich lore set in both indoor and outdoor environments.
Hell Hunt is a new retro FPS that tells the story of a Demon Hunter entering hell for revenge. Combining 90s classic shooter with modern skill-based FPS controls, bullet time, fast-paced are the features.
Remnant features a pseudo-3D environment and plenty of space-faring combat to keep you on your toes. In this arcade extravaganza, you fight off endless waves of invaders. Try to survive multiple foes at once, meteor showers, and more!
In order to prevent nuclear armageddon, the player has to immerse with a remotley controled mecha inside of the bunker in which the AI Nemac IV is planning world war iii.
Oblivion Lost Remake is a total remake of the old unreleased alpha build(s) of STALKER Shadow of Chernobyl. It's faithful to the old story, remakes cut content from scratch (like 3D item selection and showing hands when driving a car) OLR aims to be the definitive cut content restoration mod.
Naser: Son of Man is a combination of intense action and adventure elements. In addition to the game's cover-based shooting element, there are puzzles and platforming obstacles to make Naser: Son of Man more than a regular shooter game. Therefore the experience of the gameplay is consists of these three elements: 1. Action: Players should seek cover and shoot the enemies. Most covers are destroyable; therefore, speed, tactical positioning, and focus are the gameplay's primary keys. Consequently, the action flow of the game is intense and innovative. 2. Puzzle: Through the game, players will encounter puzzles that require a little more thinking to get pass by. With God's powers in his side, Naser can get pass these obstacles in so many unexpected ways. 3. Platforming: Carrying the essence of the puzzles, the player sometimes should get pass the obstacles by platforming, climbing, and jumping different surfaces and heights. As we have mentioned, God is also playable in Naser: Son of Man. The players can summon God to
Swift Death is a 32-level megawad for Boom-compatible ports, created by Franck Livolant (franckFRAG). The levels are very small, but also exhibit a very high level of difficulty that can kill unprepared players quickly, giving the WAD its name. It was uploaded to the /idgames archive on 12 November, 2015, and later named as one of the winners of the 22nd Annual Cacowards.
Plutonia: Revisited Community Project is a 2011 megawad that contains 32 new levels, made by members of the Doomworld community. It is inspired by The Plutonia Experiment, and requires it to play. It was one of the winners of Doomworld's Cacowards for 2011.
World War II: Sniper - Call to Victory is the third title from Jarhead to place the player in the role of an American military sniper (the first two being their Marine Sharpshooter games). This time, the player takes on the role of an Airborne soldier in 1944 as the Allies are beginning the liberation of Europe. The ten mission campaign takes place around three major engagements: Operation Market Garden, the battle of the Bulge, and the battle for the bridge at Remagen.
The game uses the LithTech Jupiter engine and the same basic mechanics of the Marine Sniper games, although the emphasis is more on action and less on stealth. There are a few rail style vehicle missions and the player usually operates without an A.I. sidekick (although some missions include protecting and providing cover fire for friendly soldiers). Most of the time, the weapon of choice for eliminating enemies is the Springfield M1903 Sniper Rifle, but there are a few additional choices available for when things get hairy including Thompson subma