A collection of maps that are short, sweet, and to the point. This wad is called Linux Jank as a reference to my learning all the strange quirks of Eureka Editor.
HOE Shareware is an attempt to imagine what a DOOM II shareware episode would have looked like, had the sequel followed a more traditional chapter-based style. It was made to be a cloudy miasma of the DOOM II I always saw in my head based on back-of-the-box description and strategy guide flavor text.
The goal with this project was to create a set of maps that one could UV MAX in a reasonable amount of time, hence the name. Scythe was the main source of influence.
One day you're at home watching TV when you suddenly need to take a shit. You go to the bathroom to discover that you're out of toilet paper, so you decide to go to the store to get some. When you get to the store, you find out that it's crawling with demons. Looks like Hell has invaded. Again. You grab your pistol and go on yet another ridiculous adventure.
An unapologetically brown new map. Hellspawn have overrun UAC's high tech sewage treatment plant. Now feces and piss pour out of the compound at a supernatural rate. It's up to DoomGuy to clear out the facility before the entire world is covered in excrement.
Aspect of Daedalus is a single map WAD consisting of a medium-sized run and gun/adventure style map. This is designed to play as a vanilla-style map with a moderate difficulty.
This episode comprises five Plutonia maps which were originally submitted to FDTWID, mostly dating back to 2017. They include some balancing and progression changes to better tie them together as a standalone set.
The Martian Chronicles is an expansion pack for CodeRED: Battle for Earth. Compared to Battle for Earth, The Martian Chronicles features several new enemies, improvements to the AI and graphics, and the level design is generally aimed at more intense, fast-paced, combat-oriented action.
Standalone 3D first-person shooter running on Quake II's engine. Your mission is to defend the earth from the alien invasion and to discover the URF commanders secrets.
The hellspawn spilled out of the UAC's hidden plateau base in a deluge of blood and fire, but that was only the beginning. It's clear now that the perpetuating evil took advantage of the Director's malleable intent; otherwise the assumption is that the UAC actually had the hubris to meddle with those otherworldly forces when the inevitable outcome has been laid bare time and again. As you step into the cargo lift and descend into the depths of the caverns beneath the plateau, you wonder what was worth burying under all this rock and stone. If the malice you faced to get here was just scratching the surface, what lies in wait in the darkness below? You steel yourself for what is to come, for anything given this much effort to conceal can result in nothing less than A Stygian Anguish.
All is not well within the confines of the UAC, but what else is new. Hidden high atop a remote plateau, sinister machinations unfurl themselves inside this facility's walls. The demonic threat is present once again, but this time it seems that someone at the top was keeping fevered secrets well before their arrival. What price did they pay for progress? You'll have to procure your answers, and your equipment, on-site, but nothing should prove too elusive for a seasoned hellwalker like yourself. Leave no stone unturned, no evil unpurged, and dismantle the mechanisms behind this malleable intent.