Turok 3: Shadow of Oblivion picks up where Turok 2: Seeds of Evil left off. Oblivion, a monstrous cosmic entity that consumed everything in its path and reigned before the birth of our universe is now invading the bodies of the living and devouring them from the inside-out. When the Primagen's Lightship was destroyed, the chain reaction it triggered as a result was so powerful that the universe as it existed was completely eradicated, and the almighty Oblivion was pushed to the very brink of destruction. For the first time, Oblivion felt pain, fear, and hate.
Oblivion survived and now desperately seeks a means to punch through the Netherscape that separates our world from the Lost Lands. The last shreds of the pure energy source that created our world and nearly wiped out Oblivion are contained within the Light Burden, the bag that every member of the Turok lineage has carried. Unless Danielle and Joseph Fireseed, siblings that carry the title of Turok, can stop the death of the Turok mantle, it will signal the be
Duke is a regular cargo inspector, sent to orbiting space docks to check for illegal cargo. As a routine check up on the dock station, Zero Alpha, finds Duke uninterested, a sudden distress signal comes up for only a second. Duke grabs his pistol and locks and loads.
Vasara is an arcade scroll shooter game released by Visco in 2000. All six stages.
The motif is the Battle of Sekigahara and the Jin of Osaka, but all the cavalry has been replaced with air bikes, and battleships and tanks have appeared, creating a worldview that could be described as the sci-fi Warring States period.
The Darkening Episode 2 is the 2000 sequel to 1998's The Darkening. This new episode features twenty-four levels split equally between single player and deathmatch modes. It was initially released on March 8, 2000 with a soundtrack primarily composed by Peter Tomaselli (Kniggit).
Is a conventional flight shooter that offers a variety of weapons and equipment including missiles, boosters, and overdrives. Players must rack up impressive scores to earn the ability to save their progress but the game is designed to adjust itself on-the-fly to present a challenge matched to the player's demonstrated skill level. Like many good traditional shooters, this release prides itself on offering enormous boss characters at the end of each level.
17 maps by an all-star team of mappers, cutscenes, new monsters, great features. Comes with a custom engine. Neharha is considered by many as one of the innovative mods that shifted the Quake modding dynamics toward single-player map development. The Episodic spiritual fan sequel to Quake contained a four-hour fully voice acted machinima movie and was well over 53817 kilobytes, an incredible map pack at the time, still considered by many as the best Quake mod.
Perfect Dark is an action video game developed by Rare and released for the Game Boy Color handheld console in 2000. As a prequel to its Nintendo 64 counterpart, the game follows agent Joanna Dark as she completes her training at the Carrington Institute research centre and uncovers information against rival corporation dataDyne. The gameplay revolves around shooting opponents and completing objectives such as rescuing hostages or recovering items. The game also includes a multiplayer mode where two players may compete against each other in several deathmatch modes.
A level for Ultimate Doom + a port that will up the vis-plane limit and is compatible with boom. Shortly after Deimos vanished, the hellspawn appeared on Mars and Earth. Blah Blah Blah, you are a private UAC marine stationed on Mars, and your buddies are gone. Grab your shotgun and take some of the uglies out!
All the goodness of Rocket Arena 2 and much much more. Rocket Arena 3 will redefine what a mod can and should be, going beyond simple gameplay and map additions and adding to the core engine itself. Thanks to the power of client side code in Quake 3, a huge number of features never before thought possible will now take Rocket Arena 3 to that next level. Welcome to the next generation of Rocket Arena, and the next evolution of Quake.
Wicked Jester, a band of four, are headed for a Friday night gig at The Coventry, a rundown dive outside of town. They arrive only to find the parking lot deserted, the club seemingly dead. The band's members: Pablo Ramirez, Andy Chang, Gabriel Gordo and Patrick Scott, stepping from their van, are startled by a voice from the shadows. She offers them four tickets to a circus -- tonight's the grand finale! Having nothing better to do, the four accept and the nightmare begins.
Based on characters from comic book author Todd McFarlane, KISS Psycho Circus: The Nightmare Child brings the horror and carnage of the Psycho Circus to the PC in a shooter format. There are two-dozen creatures to battle with and three classes of weapons to use, each with four specific types: melee (beast claws, thornblade, twister and punisher), common (zero cannon, magma cannon, windblade and scourge) and ultimate (stargaze, galaxion, spirit lance and draco). In addition to the weaponry, temporary power-ups and instant items such as health,
Small episode with 4 maps of medium size, each with a different texture theme (Base, Metal, Wizard) and a few custom monsters, namely grenade Grunts, nail and rocket Enforcers, and a buggy, poorly executed and out-of-place nail goblin (or something). There is hardly any information in the text file; apparently, the pack was released in an unfinished state, hence the ugly console image and the lack of a boss map. However, the four featured maps are very nice.