A different kind of experience, focused more on puzzles and individual encounters.
It is a remake of the first Phocas Island. I decided to do a remake because I felt
the first one was lacking in areas and was rushed towards the end. It features large
multi-path levels, with lots of scripting, not even one original monster (although some
are only slightly modified from the original).
The story line for A Nation Divided is relatively short, spanning twelve levels based on some of the most well known battles of the American Civil War. One can play as either a Confederate Soldier or a Union Soldier. The player plays as a different soldier during each battle
"Call of Duty 3" is a first-person shooter developed by Treyarch and published by Activision, released in 2006. This installment in the acclaimed series focuses on the Normandy breakout, one of the most pivotal moments of World War II, and follows the Allied forces' push to liberate Paris from Nazi occupation.
Players experience the conflict from multiple perspectives, including American, British, Canadian, and Polish soldiers, each with unique missions and challenges. The game's narrative is rich with historical detail and emphasizes the diversity of the Allied effort.
"Call of Duty 3" is known for its intense, fast-paced combat and enhanced gameplay mechanics, such as improved melee attacks and the introduction of close-quarters battles. It also features expansive multiplayer modes, allowing players to engage in large-scale battles online.
With its high-quality graphics, realistic sound design, and compelling storytelling, "Call of Duty 3" provides a deeply immersive World War II experience that captures the h
A third-person tactical shooter from Epic, running on the Unreal Engine 3. Gears of War thrusts gamers into a deep and harrowing story of humankind's epic battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the planet.
Unlike other shooters, Gears of War is all about teamwork in a big way. All game modes, levels and scenarios are designed specifically to encourage co-operative play, whether it be with A.I. partners or human players (with A.I. teammates designed with specific strengths, weaknesses and personalities.) On top of that, voice recognition will be available for players, and obviously voice chat to discuss strategy with your friends. In addition to voice chat, gamers will be able to experience individualized matchmaking, view player statistics, earn player achievements, customize their games, and build and personalize their gamer profiles over Xbox Live.
The Navy SEALs are invading the PSP for a second covert campaign, one that will take handheld owners through 14 non-linear missions with dynamically changing objectives. Commanders guide a two-man team across multiple terrain types as they strive to build "command equity" and "local influence" through successful stealth and tactical operations. By rescuing civilians, completing goals, and uncovering bonus objectives, players will earn points to spend on weapons or military support in the form of supply drops and air strikes. Black market equipment and intelligence can also be acquired from the local populace, improving the SEAL team's chances for success.
An entry in the SOCOM series wouldn't be complete without multiplayer options, and Fireteam Bravo 2 includes wireless support for up to 16 players in both Ad-hoc and Infrastructure modes. Three new game types are introduced in this sequel, including a capture-the-flag variant, and users are now able to create custom tournaments, ladders, and even clan challenges.
JFCBP1 is the first Community Build Project to make use of the extended map limits given by the JonoF/EDuke32 ports - so of course one of either is required to play
The supplementary fifth chapter of Killzone: Liberation begins a few days to weeks after the conclusion of Chapter 4. Metrac might be dead, and the Helghast assault of Vekta broken, but pockets of alarmingly well-coordinated resistance are still popping up in Southern Vekta concentrated around Sedah City.
In this arcade-style shooter, players take control of various starships from the five Star Trek television shows (Enterprise, The Original Series, The Next Generation, Deep Space Nine, and Voyager) through three separate gameplay modes:
Skirmish Mode - Players can instantly enter single or multiplayer battles without a mission. Ships and abilities unlocked in Episode Mode can be used here.
Episode Mode - Players go through missions from the five shows (starting with Enterprise and finishing with Voyager), collecting new ships, and character cards of each generation's command crew, which upgrades their respective ship's capabilities.
Mulitiplayer Mode - Players go head to head in combat campaigns to see who can survive the longest in battle.
The full arsenal of Trek weapons and abilities can be used for each ship, including phasers, photon/quantum torpedoes, shields, scanners, mines, tractor beams, and transporters.
The Xbox 360 port of F.E.A.R. contains an Instant Action mode for single-player. In this mode, players are dropped into a modified level and must get to a designated point as quickly as possible whilst simultaneously killing as many enemies as possible and being as accurate as possible. Graphically, this versions is equivalent to the PC version on maximum settings with an high dynamic range lighting, an advanced particle system and HD textures. It also features an exclusive bonus level not found in the PC original, which depicts Holiday's attempt to extract Bishop from ATC headquarters. These versions also features a new weapon, dual wielded automatic handguns.
The PlayStation 3 port of F.E.A.R. features the same Instant Action mode from the Xbox 360 version. It also has its own exclusive additional weapon (a street sweeper shotgun) and bonus mission, which depicts the Delta Force recon team's journey through ATC headquarters prior to encountering Alma. Like the Xbox version, the game's native resolution was 720p,
Killzone Liberation is the sequel to the PS2 game Killzone. New to the franchise is the top-down/third-person perspective, instead of the PS2's first-person pure FPS approach. During the action, you can switch to a tactical overview to plan your actions. The screen zooms out and the actions are slowed down, while icons pop up to show the different actions and objectives. The game comes with a full range of Ad Hoc settings for multiplayer, with co-op and competitive play modes included, such as Deathmatch, Assault and Capture the Flag for up to six players.
You Are Empty is a first-person shooter video game based in a fictionalized postwar Soviet Union. The game begins with the protagonist waking up in a ruined hospital, and it soon becomes clear that the populace has been afflicted by mutation and madness. He then must battle to stay alive and unravel the mystery.
Mushihime-sama Futari (虫姫さまふたり Mushihime-sama Futari?, lit. "Bug Princess Duo"), a bullet hell shooter by Cave, was released in arcades on October 27, 2006 and as a sequel to Mushihimesama. Mushihimesama Futari was released on the Xbox 360 in Japan on November 26, 2009. In April 2012, Cave released a port of the game on the iOS platforms, titled Bug Princess 2 (Mushihimesama was also released on the platforms titled Bug Princess).
20 shortish levels split into three episodes: Rear Entry, Knee Deep in the Sludge and Into the Blood. "The Source" - That's what they call it. No one quite knows what it is, apart from the birthing grounds of the monstrous army that invaded your planet. Your team was sent to destroy it, but the way in was heavily guarded, and now only you survive. You'll have to find another way in...
Based on the Cartoon Network series of the same name, Princess Natasha places players in the role of an undercover princess, challenged with stopping her evil uncle from stealing her throne.
F.E.A.R. Extraction Point is the first standalone expansion pack for the video game F.E.A.R. A prominent gameplay element new to this game is reflex time, an ability which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the player character's superhuman reflexes, and is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle system. Other new features include the ability to bash open doors by using the melee function, as well as blast them open with explosives, and the ability to smash crates, some of which contain supplies.
"Max Payne@University" follows a young Max Payne during his time at university. One year there is a dangerous threat to the university that escalates drastically very quickly.
This non-violent target shooter allows gamers to enter the shooting range, steady their nerves, and take aim at the bull's-eye. The game puts over one hundred faithfully recreated firearms in the hands of the player who can try his or her skill in a wide range of immersive 3D practice environments, from indoor ranges with paper targets, to hillsides with watermelons or flying sporting clays. A certification mode challenges would-be sharpshooters' skills, and the game also boasts detailed descriptions and information for every firearm.