Into Hell is intended to be an episode of levels that take you deeper and deeper underground, until you find a crack in the Earth and dive into the realm itself.
Claustrophobia 1024 2: The Mystery of Too Many Maps is a 2010 megawad for Boom-compatible source ports. It consists of levels that were left out of the original Claustrophobia 1024, as well as some original levels. It is the result of a project begun by Joonas Äijälä (Jodwin) to improve levels from the alpha stage of Claustrophobia 1024's development that were removed for quality reasons; consequently, most of the levels originate from the alpha stage. Others were developed for the beta stage of development, but were removed as the result of there being too many levels to fit into a full megawad, hence the subtitle. The WAD was released on January 7, 2010.
Three independent levels connected by a start map.
Voidscape: Very small rocky island floating in space.
Brownie: Small medieval fortress with an atrium and tower areas.
For The Love Of Evil: Large Metal/runic map with majestic halls and various traps. (On hard difficulty, the map exceeds the max_edicts limit, so it requires a source port with increased limits).
KOF: Sky Stage is an arcade vertical danmaku shooting game with King of Fighters characters. In order to rescue fighters trapped in Orochi's dimensional prison, these heroes have been given the ability to fly through the skies by Chizuru Kagura and use their abilities to shoot down various demons and wraiths. It was released in arcades January 2010 and is also available for Xbox Live Arcade.
Wii-exclusive gameplay controls have been built from the ground up to take advantage of the Wii?s unique motion-based control scheme, including Wii Zapper compatibility.
Authentic marine tactics allow you to move aggressively, knowing your team executes the same tactics Marines use right now in the most dangerous places in the world.
Devastate your enemies with precise attacks from mortar, snipers, and Cobra gunships.
Play co-op with a friend with the easy of grabbing a second Wii Remote.
Both your squad and your enemies feature deadly AI unlike anything you?ve ever seen before. Step up and command your squad in the only FPS for Wii that lets you issue orders to your fellow Marines.
Big Buck Hunter Pro is a deluxe hunting TV game based off the arcade game of the same name by Play Mechanix. Released in 2009 by Jakks Pacific and delovped by SuperHappyFunFun. A two player version was also released with the controllers green and orange.
In 2011, The TV game was discontinued afterwards and a sequel was released called Big Buck Safari.
In 2012 it was sold again only from April 2th to December 24th.
The game is just a Big Buck Hunter Pro arcade port where you just shoot down bucks and not the does. You play either 1 trek or 3 treks hunting adventure. There's also minigames you play at the end of your hunting adventure.
Lose/Lose is a shoot-'em-up and art video game developed by Zach Gage and released in 2009 for MacOS as part of his master's thesis show, "Data", at Parsons School of Design's MFA program. Styled after games like Galaga, the player controls a spaceship and can shoot at aliens in their path, each representing a random file on the player's computer. Destroying an alien causes the file to be deleted, potentially corrupting the player's operating system, while dying causes the game itself to be deleted. The aliens do not attack and only act as dangerous obstacles.
The LCD version of Fantasy Zone is an handheld game developed by Handheld Ltd.. It was distributed by Hashy Top-In in 2009 as part of the Pocket Boy Series.
It is a "port" the Sega System 16 game Fantasy Zone. This version of Fantasy Zone is reasonably accurate, simulating both regular Fantasy Zone play and boss battles. However, a lack of available graphics mean that some of the bosses are built of patterns of bases and enemies.
1337 Ship Deathmatch is a simple space shooter game which focuses on multiplayer combat. The player takes control of one of the four ships and the goal is simple. Destroy the others to rack up the points and win the game. The ship has an energy meter for the weapon, so if you shoot too much you need to recharge for a while to get the firing rate back up. There are also two type of warp drives which makes the ship appear in a different location on the screen as well as a shield that absorbs some of the damage when used. The player has the option of either playing against human players or up to four bots, which are set to learn from the player's style of play and adapt to it to increase the difficulty over time.
Captain Forever was inspired by the 2007 freeware game Battleships Forever, which itself drew inspiration from the 2003 game Warning Forever. The player pilots a ship with the ability to be expanded by attaching 'modules' (such as lasers or boosters) gained from defeated enemies to a command module, represented by a box containing a broken heart. The goal in the game is to keep your ship alive for as long as possible.