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Most Popular Shooter Games - Page 496

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  • Cosmiads

    1983

    Cosmiads

    1983

    Shooter
    Commodore VIC-20
  • Metagalactic Llamas Battle at the Edge of Time

    1983

    Metagalactic Llamas Battle at the Edge of Time

    1983

    Shooter
    Commodore VIC-20 Commodore C64/128/MAX ZX Spectrum Amiga
    Take control of Metallama and fight off the Zzyaxian cyborg, arachnid mutants in this side-scrolling shooter from the mind of Jeff Minter.
  • Jars' Revenge

    2011

    Jars' Revenge

    2011

    Shooter
    Commodore C64/128/MAX
    The C64 scene has waited almost 30 years for a decent conversion of Atari's 2600 classic "Yars' Revenge". Thanks to Peiselulli and Linus from Tristar & Red Sector Incorporated, that wait is now over. Jars' Revenge is a full-screen (using all border space), PAL and NTSC compatible 2012 update of a timeless console shoot 'em up developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011).
  • Bloodwheels

    2011

    Bloodwheels

    2011

    Shooter
    Commodore C64/128/MAX
    Originally intended to be released in 1994 during the commercial decline of the Commodore 64, Bloodwheels was unreleased until 2011 when it was included in the 'Shoot 'Em Up Destruction Set 2' package by Psytronik. In this game you control an armoured vehicle on a mission that takes you through an arid desert-scape, a war-torn town, over bridges, through an army base, through dense jungle and an evacuated city, and more. The game features some nicely detailed sprites, destructible scenery and can be played by one or two players. War has never been so much fun!
  • Mega Phoenix

    1991

    Mega Phoenix

    1991

    Shooter
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC MSX
    Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Inder. The game is a single-screen shoot ‘em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active. The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.
  • Bug Blitz

    1985

    Bug Blitz

    1985

    Shooter
    Commodore C64/128/MAX
  • Vultures

    1983

    Vultures

    1983

    Shooter
    Commodore C64/128/MAX
    Vultures is an original (?) shoot'em'up with a slight Galaga flavour. Above your spaceship hangs a nest of space-vultures. One after one, they come down to shoot at you. Unlike Galaga, they don't wrap at the end of the screen, instead they "bounce" back and forth across it. Mind the vulture's course, because otherwise you might find yourself trapped in a corner with the inevitable collision as only way out. A good tactic to ameliorate your chances is to dodge the vulture's bullets and concentrate your fire on its mates that are left hanging above. When all the vultures are killed, their eggs start to hatch and spawn similarly devious creatures. Shoot them down, and you have passed the first level. Vultures has three speed settings and runs in medium resolution with a green background.
  • Space Trek

    1980

    Space Trek

    1980

    Shooter
    Arcade
    One of the early space shooters.
  • Crazy Fight

    1998

    Crazy Fight

    1998

    Shooter
    Arcade
    Players shoot at on-screen enemies while trying not to hit the hostages throughout six different stages of action.
  • Strato Fighter

    1991

    Strato Fighter

    1991

    Shooter
    Arcade
    Strato Fighter, otherwise known as Raiga: Strato Fighter, is a 1991 video arcade game developed by Tecmo. It is a horizontal side-scrolling space shooter in which two players may play simultaneously. The game sets players in the year 2135 on a mission to save the Earth from colony-based, militant alien invaders using the MB-OG Raiga (Thunder Fang). The Raiga has the ability to spin around to attack enemies from behind. Power-ups can be obtained by destroying container ships. The craft's weapons include the Shotgun, Ion launcher, Vertical, Homing Missiles and Bomb attacks along with items such as Speed Ups, Shields and Extends. The spacecraft can also obtain an Option weapon called the Auto Guard; three types of Auto Guards were available such as the target locking Beam Rifle, the powerful Solid Shooter and the standard Blaster item.
  • S.L.Y Special Project Y

    1989

    S.L.Y Special Project Y

    1989

    Shooter
    Arcade
    S.P.Y. Special Project Y is an Action game, developed and published by Konami, which was released in 1989.
  • '99: The Last War

    1985

    '99: The Last War

    1985

    Shooter
    Arcade
    '99: The Last War is an Action game, published by Kyugo Boueki, which was released in 1985.
  • Demon Front

    2002

    Demon Front

    2002

    Shooter
    Arcade
    The gameplay is similar to Metal Slug and other run and gun games. It lacks the vehicles that were an element of Metal Slug. In addition, there are some unique features in the game. Each of the four characters brings along a pet, which can be sent to attack enemies or used as a shield. There are three buttons: Shoot, jump, and shield. Holding the shoot button charges your pet, and when released the pet launches a stationary devastating attack for a few seconds. The shield button converts the pet into a shield that is permanent - until you press the button again or it takes enough damage to disappear. Melee attacks and pet attacks release hearts which boost your shield power. Characters include Jake and Sara, two regular humans from Earth. Dr. J, a scientist, and Maya an ape. All characters largely play the same.
  • Spacerunner

    Spacerunner

    Shooter
    Space Runner run on the Space and shoot the Comits to Destroy every level has difrent Dificulty you can upload your score on the owr facebook page.
  • Metal Gear Arcade

    2010

    Metal Gear Arcade

    2010

    Shooter
    Arcade
    Metal Gear Arcade is a game developed by Kojima Productions and published by Konami. The game was announced at Konami's E3 2009 conference, where it was revealed that the game would be a reworked, networked, coin-op iteration of Metal Gear Online. It has a special interface that utilizes 3D goggles and tickets to unlock jewelry and other weapons. It was released in Japan on December 20, 2010. It was removed from many arcades due to a lack of popularity, although the arcade service itself did not end until December 1, 2016.
  • Point Blank 2

    1996

    Point Blank 2

    1996

    Shooter
    Arcade PlayStation
    Point Blank 2 is the sequel to the now classic arcade game Point Blank, which was converted to the PlayStation in 1998. Using the Namco built GunCon (an arcade-like light gun), it offers 70 new shooting galleries, different party modes and a new single-player game.
  • Zombie Raid

    1995

    Zombie Raid

    1995

    Shooter
    Arcade
    Zombie Raid is a screen scrolling light gun shooter, horror-themed game released for the arcade by American Sammy. Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie! A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless.
  • Final Star Force

    1992

    Final Star Force

    1992

    Shooter
    Arcade
    The gameplay of Final Star Force goes back to the formula of the original Star Force, but with updated graphics and some extra power-ups. Other things that have been changed from the original are the style of the title screen's logo, the background, and some enemies. Players control the two space fighter ships Blue Nova and Red Nova. There are three different power-ups to choose from called "Pulsators". Each name of a Pulsator has a letter at the beginning of it (e.g. A-Pulsator, B-Pulsator, C-Pulsator). The power-up system is similar to the one seen in the 1990 Raiden arcade game. Unlike other games that requires players to obtain powerups to enhance their ships, the power meter itself charges up automatically to increase their fighters' power.
  • Dangun Feveron

    1998

    Dangun Feveron

    1998

    Shooter
    Arcade PlayStation 4 Xbox One
    Dangun Feveron is a vertical scrolling shooter game developed by Cave and published by Nihon System Inc. in 1998. The gameplay is typical of manic shooters, with numerous swarms of enemies onscreen at any given time, and bosses that shoot intimidatingly large clusters of bullets. Unique to this title, the score of the game is disco music, which is a particularly unusual choice for a shoot 'em up.
  • Zunzunkyou No Yabou

    1994

    Zunzunkyou No Yabou

    1994

    Shooter
    Arcade
    ZnY is basically Parodius meets Space Invaders (a premise also done by Taito themselves with Space Invaders '95: Attack of the Lunar Loonies), except you control a statue instead of a spaceship and you fight within an enclosed arena instead of vertical space. It would be more akin to an arena shooter like Robotron: 2084, except your statue can only shoot straight upward. The stages themselves all seem to be themed around different parts of the world: The kabuki boss on the far-left represents Japan, the chef represents China and mainland Asia, the crusader knight stands for Europe, and the superhero on the far-right stands for America. Yet even outside of the Japanese stages, there's a distinctly goofy flair about the game that emphasizes screwy cultural stereotypes from a Japanese game company. The game's actual developer, Minato Giken, also helped work on the Game Gear version of Dynamite Headdy, one of the most fantastically insane Genesis platformers ever, and that same sort of unhinged design can also be seen
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