Lure is an MMO survival game. It has a zombie theme. Players can improve the characters in 3 different ways. They can build a base, and capture loot zones to them clan, and show the flag of their clan's in the area. Also, players can kill players to get the items they have.
Hell Revealed II (HR2) is a 32-level megawad for Doom II and the sequel to the legendary Hell Revealed. The WAD was authored by a team of 14 members led by Jonas Feragen. It was released in December of 2003. Many have admired this megawad for being quite possibly one of the most difficult wads to date.
Deus Vult II is a twelve level episode WAD created by Huy Pham (Doom Marine). As with the first Deus Vult, it contains maps rich with nigh-overwhelming opposition, in the vein of Alien Vendetta or Hell Revealed, with difficulty increasing sharply in the later levels.
It received one of regular awards during the 2008 Cacowards as well as the Mordeth award.
Deus Vult is a four-level PWAD for limit removing source ports created by Huy "Doom Marine" Pham and released on May 28, 2004. A bonus fifth level contains all previous four combined as a single map. The WAD has a reputation of being extremely hard, in the slaughter style of Hell Revealed, but with more detailed levels. It was a named a runner-up in the first Cacowards.
A sequel, Deus Vult II, was released in 2008.
Rogue Aces Deluxe - the definitive 2D aerial combat roguelike. Explosive single player balletic chaos with sophisticated flight controls. With 1-4 player Dogfight Deathmatch modes and unlockable bonus games. Fly with panache and maintain your moustache!
41 Hours is a first-person shooter dramatic game that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife. The story is intriguing and it takes several surprising turns as it develops over 11 Chapters and 20 hours of gameplay.
Step into the shoes of a legendary gunslinger and experience a new kind of VR multiplayer combat. War Yards utilizes a set of unique gameplay systems to seamlessly bring bullet time mechanics to multiplayer matches. The game utilizes a unique set of mechanics that allow each player to control the speed of their opponent's projectiles. These mechanics create an unparalleled combat experience that seamlessly blends fast paced action with tense strategy.
Memento Mori (MM.WAD) is a 1995 megawad that contains 32 new levels, designed by two members of the Innocent Crew, Denis and Thomas Möller, along with 19 other authors, including Tom Mustaine and both Dario and Milo Casali. It was initially released on December 10, 1995, and saw an updated release in February 1996. In contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns. The soundtrack was composed by Mark Klem, who also designed one level and co-designed another, and is available in a separate file named MMMUS.WAD. The phrase Memento Mori is Latin and is translated as "Remember that you will die" or "Remember death".
In 2003, this WAD was named one of the Top 100 WADs of All Time. However, it was erroneously listed as a 1996 WAD, when it was in fact originally released in 1995; 1996 was merely the release year of the final version.
Kitty: Isolation is an ultra-hard Alien: Isolation mod intended to be unrelentingly difficult, primarily created to provide Alien: Isolation speedrunners with the ultimate challenge. While Kitty: Isolation can be enjoyed by casual players as well, many of the changes are speedrun-oriented, either to skip long, tedious sections of the game, or to render common speedrun tactics and exploits useless. If the ultimate Alien: Isolation challenge is what you're after, Kitty: Isolation is for you.
Frostpoint VR: Proving Grounds is a team-based multiplayer shooter that pits two sides against each other in high-intensity PvP game modes, with a unique PvE twist.
Heroes & Generals WWII is a full on, all-out WAR experience. Thousands of players fighting one massive clash of nations. The first to capture 15 cities takes the glory.
Fight alongside newfound brothers from all over the world in multiple battles raging persistently as Generals strategize and deploy resources to assist their men. As a soldier everything you do influences the war.
Ghost Recon meets Ghosts & Goblins. In Doom.
A gameplay mod that:
Slows the player down to more anatomically plausible speeds;
Adds and modifies weapons and adds numerous options to better emulate the behaviour of real-life counterparts; and
Beefs up various monsters and items for verisimilitude and difficulty.
Vanguard is a episode replacement PWAD for Doom II, by Paul DeBruyne (skillsaw). It is a winner of 2011's 18th Annual Cacowards. The mapset requires a Boom-compatible source port. It contains 12 maps and a humorous "bonus" thirteenth level.
Inspiration sources include Speed of Doom, Scythe 2, Alien Vendetta, and The Plutonia Experiment. It was originally meant to be a "32-level speedmapped megawad inspired by Speed of Doom's development cycle and Scythe 2's episodic structure."
Doom is fast. DOOM(4) is fast-ish.
By mixing the movement speed of the old Doom, with the jumping tricks of the new DOOM, this mod is aimed to be a very fast paced experience, therefore it can be quite challenging. Even though there are no hitscan-attacking monsters, their projectiles are "not too fast" at best, "holy crap, where did that come from" at worst. The projectile attacks are there to be dodge-able most of the time, so long as you are keeping an eye (and ear) on your surroundings. However, since this was created with the idea of also being playable on a mobile device via D-Touch, where movement and aiming are somewhat diminished, additional skills were added to fit whatever playing style you prefer. Whether you want a very easy experience with a ton of monsters, or a very difficult one with fewer enemies, it's all covered!
This mod is also completely designed with multiplayer in mind via Zandronum, and extensive care was taken to ensure it works as intended in said port.
Coop with your squad and
Stardate 20X7 is a set of eleven Boom-compatible maps released by Zachary Stephens (Ribbiks) in 2017. It continues the purple theme of Stardate 20X6, with the colour purple this time replacing the blue range of the palette, however it was not initially intended as a sequel.