Below your fighter, you have spotted a fleet of enemy warships. Your airfleet has only three fighters. You find yourself preparing for a life or death battle that can only begin right now. The enemy battleship has already begun to attack with full power. How much success will you have in defeating the enemy fleet?
A map pack of short, linear maps. Episode One is Underclaustro, underground maps which you'll see skybox less often, hence claustrophobic. Episode Two is Unlifely, Snow maps, out doors, concrete building surrounded by heavy snows.
Exoterrestrial is a set of 5 MBF21-compatible maps that use Tango's Minicharge mod (You DON'T need to download it separately). The maps are mostly easy and pretty different from NoReason's standard fare, with the only exception of the final fight of map05.
Doomed: By The Hour 2 is a megawad with 32 speedmaps created between 1-3 hours by finnks13 & Yumheart, with a special guest map by gabirupee. Maps are generally pretty short & violent, with a nice slaughtery finale in the last two episodes being generally equivalent to Speed of Doom.
A full megawad of speedmaps that were (mostly!) made in an hour or less, for NaNoWADMo 2022! The standard 30 maps are split evenly between us, with Map31 being a collaboration and Map32 being a guest map by gabirupee!
It's year 1989, you are tired of your life, everything and everyone pisses you off. One day you decide to join the army, as a combat medic. You and your companions are sent to "Phobos". The mission is to get rid of the monsters that took control of the planet. You arrive a bit late, because you had some work to do. Every soldier brutally dies, you are left all alone. You hear in the radio that people from earth have sent help to rescue you. But soon it turns out that they want you DEAD.
Inspired by LunchLunch's 10x10 Project and the Doomworld 1024 community projects, I decided to mash the two concepts together like chocolate and peanut butter.
This is a simple map, made in roughly 8 hours with speedrunning in mind. This level has also been built and tested with Nightmare! difficulty and is easily beatable. Can you find the fastest exit route?
Chicocos S.A. is a limit-removing map (complevel 2) set in a shipping/receiving office, featuring a non-linear layout with multiple paths to get to your goal.
Clear out all the buildings and pick up all 3 keys to get into the boss arena: the theater hall...!! (which, fun fact, is a recreation of the actual theater hall where the graduation ceremony will take place!). This is a commemorative map for my highschool graduation.
Welcome fellow DOOMers. What you can see here is a labour of love from a variety of mappers, beginner to pro. The concept behind it? Each mapper has taken a specific theme, and then tried to make something nice looking, but also fun, within specific confines. This Doom II megawad is divided between chapters of varying difficulty, with each chapter using specific monsters and enemies, with the purpose of the whole thing feeling like a gradually more challenging adventure. While this is playable from pistol-start, it is mean to be experienced continuously in UV as it has been balanced for that purpose and that purpose alone.
Doom: Damnation (DDAMN10.WAD) is a full four-episode replacement vanilla megawad, for The Ultimate Doom. It was released in February 2021, following an initial three-episode release in November 2016. It was designed by Ofisil, who also composed the soundtrack for it.
This mapset acts as a retelling of the original events that unfolded in The Ultimate Doom; the maps are designed with traditional gameplay in mind, combining action, exploration and atmosphere on abstract and semi-realistic environments, with the custom made OST occasionally adding a slight horror vibe.
You are a member of an elite strike team employed by the Japanese Americans Against Anime (J.A.A.A). Your mission is to prevent James the Dark Messiah of Anime aka. Jami Kun from releasing real life anime upon the universe. You will infiltrate James' stronghold (The Fun House), combat his cult of anime worshippers and alien allies, rescue hostages, and put an end to the threat of James forever.
Halo CE+ is a 20th anniversary project by VKMT that encompasses all 3 main versions of Halo Combat Evolved: MCC, Custom Edition, and even Original Xbox. 4 brand new MP maps are included featuring new weapons, content, and even restored cut content from Halo 1's development. MCC users will also get 2 additional party maps. Users will also be able to download the tags and content used to build the mod and create their own maps.
Into the Hive is an immersive first-person shooter horror game, crafted in the nostalgic style of the PlayStation 1 era. Initially developed as an entry for the 32-bit Jam 2021 in a 2 week timeframe.
An official mod of Asteroids for the Atari 2600. This mod changes the graphics to look more like the original Arcade counterpart. It was first released in Atari Flashback 2.
A Port of Battlezone for the Atari 2600.
Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover.
Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly. A standard enemy tank is worth 1,000 points when destroyed; a supertank is worth 3,000 points; and the flying saucer is worth 5,000 points. The guided missile is worth 2,000 points when destroyed. Each of these targets can be destroyed with a single shot from the play