SMOD Troopers is a multiplayer version of SMOD 40a, made from scratch.
The game features the SMOD Money system, that is used to buy health or battery, that is NECESSARY to use the flashlight or night vision in some dark areas.
Money can be gained through killing enemies, finding it in crates or trying your luck at the base's casino's SLOT MACHINE.
I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon me; and all thy cares have come down upon me. And from this bed I cry out for the kindling of thy Light!
Outbreak might be best summed up as an add-on to the original SMOD that encourages the same frenzied action as it throws a generous number of hostiles at the player, especially zombies. Following its base, Outbreak's arsenal includes usual suspects like the G36 carbine, as well as less conventional ones such as a katana that gives the player a speed boost.
Outbreak started off in Summer 2007 as a small, personal mod by SMOD: Tactical forum member veteran_gamer. His hobby project was later released and was well received. As time went on, others like Useful, Jen4, and IneptGuard contributed work and ideas as well.
ZDoom Community Map Project: Take II, abbreviated to ZDCMP2, is a single map for ZDoom designed by a large number of mappers. It is one of the largest levels ever made. Like the previous project, each mapper was assigned a set of dates to work on the map, each one continuing where the last mapper finished. It took over two years to build, with a final release on 25 May 2014. The map makes extensive use of ZDoom features, such as 3D floors (including swimmable water), and portals.
Originally 'The Nullspace', was a map submitted for Quake Brutalist Jam 2 by ExaByt. This is an expansion of it into a mini-episode consisting of 4 maps (including the original Nullspace, slightly updated/rebalanced), and a start map.
Earthless is a complete 32-level megawad by James Paddock (Jimmy), with skies and sprites made by Fuzzball and a guest map by Jark. It is the spiritual successor to Deathless.
The project from iddqd.ru the community, basis of which are maps, made in a speed- mapping course, on which only 4 hours were allowed (each speedmapping contest - 4 hours length). Of the 33 maps in this megawad, all but 14 were part of these speedmapping contests.
This is a five map hub for Zdoom (recommend playing in GZDOOM). The Gameplay is largely arena based with some hard fights thrown in to try and challenge players.
Realm of Shades is a episode replacement PWAD for Doom II created by Pedro Francisco Puicón (NokturnuS). It is NokturnuS' first public release, and is an episode containing seven levels utilizing some custom textures.