This is my "oddly named but lovable beast of wad" (kalensar) that replaces Doom 1in the style of Doom the Way Id Did. To ensure vanilla compatibility, I've tested the wad in Chocolate Doom and cleaned up any issues I could find. This wad doesn't try to reinvent the wheel, just maybe grease up the axel a little bit. Also with the levels is a pack of midis I wrote and decided to include for use alongside the levels. That's right, the first 36 level ultimate doom megawad of 2022, and the only limit we removed was your imagination.
Nensha is a mostly run-and-gun style loop through a grimy, demonic techbase, made in boom format (complevel 9). I've never been big on making techbases, but I had fun exploring some ideas with this one. Fingers crossed that it's bug-free and some kind of entertaining!
In terms of difficulty, I tried to aim for that Plutonia/Scythe/Valiant range (with varying degrees of success). It's not a complete pushover, but not overly punishing.
Hurt Me Plenty was what the map was built for (""intended experience""). It has some kick to it here and there, but most players shouldn't feel too out of their element. Ultra-Violence is just HMP with a few extra cheeky monsters/encounters, intended to catch the player off guard a bit more.
HNTR is now Hunted! Taking inspiration from Mutabor's "Onslaught!", this is an alternate version of the map for anyone who prefers their Doom extra spicy. Gets into slaughter territory, and I probably wouldn't recommend it as a first impression.
Jessy is away on business, but a plane crash puts him in a desperate situation. Isolated in an inhospitable Alaskan environment, he will have to face the freezing cold and fight to survive.
In addition to the horrible situation in which he finds himself, he will still have to deal with cannibal maniacs...
"Twelve Easy Pieces" (formerly known as "Constraining Order") is a set of twelve (or was it thirteen?...) Boom format maps that sets out to do exactly what it says on the tin - provide you some fun in an easy, stress-free environment. No evil archvile closets here (although my memory might fail me, it's been a while since I cleaned out those closets); no nasty obstacles to your carefree circlestrafing (watch your step though, I'm not insured); and certainly no revenants (skinny guy in red pants told me, how could he be wrong?). Take a stroll through techbases, temples, aquatic environments and out-there voids, always knowing that even on UV you'll never face anything worse than a slightly spicy HMP Plutonia. Small maps with low monster counts, a restrained texture choice, and occasionally a dash of my personal foibles - puzzles and platforming. Nothing you can't overcome, believe me
From the creators of Arizona Sunshine comes an epic VR action FPS with intense co-op gameplay at its core that pits up to 4 players against a post-apocalyptic VR world filled with ferocious undead, mutated and twisted by the relentless cold.
This DLC contains one Legendary Hunter (The Turncoat), two Legendary weapons (Dolch 96 pair Crossfire & Ambush), and one Legendary Ammo Box (Red Cask).
Returnal: Ascension adds a co-op mode to the game allowing the player to team up with another player to try and break the cycle as well as an endless mode called The Tower of Sisyphus where the objective is to keep climbing the tower to discover new secrets and challenges.
100 Line Massacre is a small Megawad project (Full 32 maps + 3 Bonus) by NinjaDelphox and Arsinikk with the goal of making Vanilla- Compatible maps with the limit of 100 lines.
All maps were designed with pistol start in mind, though continuous play is perfectly fine. Each map should take only around 2-5 minutes to finish.
In addition to the 100 line limit, the other goal was to add variety to the megawad by alternating authorship with each map, combining Ninja's heavy emphasis on challenge and combat mixing with Arsinikk's more experimental maps of Vanilla tricks and exploits.
Abysm 2: Spirit Falcon is an Expansion for the GZDoom mod Abysm 2: Infernal Contract. Includes a new singleplayer Campaign with new Weapons, Starting Equipment, Monsters and Quests as well as the Return of the Bounty system from Abysm 1.
"Gloombase" is a love letter to early 2000s ZDoom mapping, employing linear, objective-based gameplay, and abundant use of ZDoom features such as slopes, colored lighting, ambient sounds, lightning and weather effects, and a LOT of scripted sequences including interactable NPCs and menus. It is also a teaser for something bigger still to come. Stay tuned!
Vigor is a vanilla compatible megawad with a focus on fast and frantic gameplay. Inspired by E.M's "Gotta Go Fast," Vigor is Scythe styled by design, a good number of the maps on display were made within a short period of time and feature tight, punchy gameplay.