Gods and Generals is a historical first-person shooter video game developed by Activision Value and published by Activision. The game is based on the film of the same name. The player commands a soldier in the midst of the American Civil War, choosing either to side with the Union or the Confederacy, and plays alongside hordes of other soldiers. The player is tasked with various missions such as raids and reconnaissance, in addition to leading a full army company. In large-scale battles ranging from the Second Battle of Bull Run, the battle of Chancellorsville and the battle of Fredericksburg, players are equipped with muskets, revolvers, sabers and other weapons. This nine-part campaign game uses various scenes from the film.
The game was panned by critics and is notable for its negative reception.
Soldier of Fortune II: Gold Edition is a two-CD set containing the original Soldier of Fortune II: Double Helix with enhanced gameplay and additions. Players take the role of mercenary John Mullins as he hunts down and eliminates bio-terrorists that are threatening the world with a deadly plague, the Gemini Virus. The Gold Edition contains more than 55 levels, eleven new maps, a new infiltration multiplayer game mode, an expanded arsenal including weapons such as the SIG 552 rifle, MP5SD, and Silver Talon pistol, and an anti-cheat "PunkBuster" modification.
A single-player random mission generator promises diversity in gameplay and offers four mission types (escape, assassination, infiltration, and demolition), varied locations (desert, hills, jungle, plains, or snow), night or day settings, four difficulty levels, and time limit options. The original Quake III: Arena engine has been enhanced with GHOUL II technology that provides improved animation and more carnage with 36 damage and 16 dismemberment zones. Other
Eternal War: Shadows of Light is a Christian-themed first/third-person shooter running on a modified Quake engine. Eternal War expands upon the gameplay formula of Quake by introducing additional features and playing modes.
Mike's journey spans 17 levels, which can be completed either in single-player mode or in co-op with other players. There is also another game mode called Flood, which involves fending off waves of demons and sealing the gates through which they come. This is primarily a multiplayer mode, but it can also be played with friendly bots.
The game's setting has strong medieval fantasy motives. The eight weapons at the player's disposal either come from a medieval arsenal (dagger, crossbow, sword) or are various holy spells like Smite and Trinity Blast which are powered by manna. Essentially, most weapons function similarly to those of Quake. However, each also has an alternate firing mode that can be toggled at any time. Alternate attacks deal more damage at the cost of increased ammo consumption.
Resident Evil: Dead Aim is a survival-horror game released exclusively for the PlayStation 2 under the Gun Survivor title, which was used for several games made for the Namco light gun controllers. The game is played in two camera angles: the player moves from a third-person perspective while walking, which changes to a first-person perspective while aiming the gun. You'll pick up several guns through the course of the game, including a magnum, a shotgun, and an assault rifle. But like in other Resident Evil games, zombies are difficult to put down permanently and ammo can be very scarce.
It's a small, underdetailed map about the dream of a newbie. Work your way up the ladder to become ruler of Doomworld! It's a DOOM map centered around comedy, just in case you're a bit slow.
You are John Dalton, an ex-Marine assigned to patrol the edge of human space as a Marshal for the Terran Colonial Authority. Unexpectedly, your monotonous life is shattered by a chilling distress signal, plunging you into an adventure beyond belief.
Violent turmoil among the races has erupted on your watch. Thrust into a conflict that will determine the fate of the galaxy, you are humanity's only hope for salvation. Only you can prevent the Awakening.
Not Your Average Mission - Command a team of marines defending a ravaged base. Infiltrate an enemy stronghold. Rescue the trapped survivor of an alien raid. With a demanding array of objectives, you have one overriding goal - survival. Be ready for anything.
Unreal Graphics and Sound - Awe-inspiring graphics immerse you in a swarm of alien worlds full of breathtaking scenery and brutal action. 3D sound envelops you in hailstorms of bullets, mind-jarring explosions and the eerie chatter of alien tongues.
From Your Mind to the Game - Use the included Unreal Editor soft
The J2ME/Java mobile phone version, based on the film of the same name.
Enemies enter the screen either from left, right, top or bottom of the screen. The screen is divided into nine parts (one part for each button of the phone). Press the appropriate button to shoot the target inside that part of the screen. Beware: some enemies require more than a simple shot. Bonuses are falling from the sky (can be points, grenades or life). Pick them up to survive. You can also enter a shop where you can buy special weapons that will allow you to kill enemies faster.
The Vectrex community was taken by surprise in 2003 when the announcement of the upcoming, original release of Protector LE was revealed, as Alex Herbert envisioned that the arcade classic of Defender could be brought to the Vectrex. Many people were stunned when a downloadable video was posted as well, showing that the fast and furious gameplay from the original did indeed seem to be possible after all. It quickly sold out of its 100 copies in less than three weeks of release[1], which came with an overlay (a bit rare for Vectrex homebrews in general), were numbered and had an embossed foil logo on its box. It also came with the Spike Goes Down game included with it as well as an unlockable bonus.
Then later on that year, the unlimited edition of Protector was released, although with a different game included, being Y*A*S*I, which stands for "Yet Another Space Invaders", as that game was a clone of that arcade classic (hence the title of this release being Protector/Y*A*S*I this time around). Again this was a bit
The idea of a CBP is to put some parts from different mappers all together in a single map. In this one, each mapper made a new contribution, a room which was built specially for it.
Standalone 3D first-person shooter running on Quake II's engine. Your mission is to defend the earth from the alien invasion and to discover the URF commanders secrets.
It looks to be inspired by Christian Hansen's 'Flay the Obscene 3', but it's actually based on the look planned for 'The Anomaly: Part III. The layout of the map is done in such a way that you can actually go anywhere you want to and chose a route that you feel best. Some routes make the level more hard and some routes make it easier.