Jealous of all the time her husband spends drinking sherry and eating biscuits in other people's houses, Mrs Claus decides the only way to be rid of her overweight husband is to put an evil spell on the Christmas decorations and let them do the dirty work for her. As Santa, you must destroy these festive fiends, but beware; evil baubles are lying in wait, candy canes attack without warning and scented candles are out to burn your beard off!
Santatlantean is a festive high-score action shoot 'em up (based on Aetherbyte's Atlantean) which is free to download and play on a PC Engine emulator of your choice (such as Magic Engine, Mednafen or Ootake) or flash card.
Relive the greatest adventures of the ultimate solder with Halo: The Master Chief Collection, which includes the complete story of the Master Chief on one console for the first time ever. Halo: Combat Evolved , Halo 2, Halo 3 and Halo 4 are all packed into this massive package. And not only is the debut Halo delivered in its acclaimed Anniversary package, but for the first time, an entirely remastered version of the iconic sequel that revolutionized online console gaming is available with the Halo 2 Anniversary version of the game. This collection lets you experience Halo in an all-new way, at higher visual fidelity running at 60 frames per second (fps) on dedicated servers.
Halo: The Master Chief Collection features curated campaign and multiplayer playlists across all four games and features more than 100 multiplayer maps -- authentic to their original release. In addition, Halo 2 Anniversary includes six all-new maps built from the ground up for Xbox One.
3 heures d'agonie 2 (3 hours of agony 2) is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the second WAD in the 3 heures d'agonie series, and like its predecessor, the concept was that each map was designed within a three hour time period, though differing from most speedmapping events in that there was no singular mapping period, allowing authors to make multiple maps. The project was released on 30 November, 2014.
Small medieval map, set in a courtyard and surrounding buildings.
An expanded version of Sock's map from Retro Jam 1, featuring bug fixes, a skill selection section, additional areas and gameplay, and more secrets than the original version of the map.
A rebalanced version of mfx's map from Retro Jam 1: a medieval building nestled in a rocky cavern and fronted by a lake of slime. Features traps and tough comba
The Lost Episode is a unofficial add-on for Blood that adapts eight level files found in the Blood Alpha release and makes them into a coherent whole; speculated to be drafts by James Wilson III. Put together by Maz/kingmaz and released on November 27, 2014.
Sakura Flamingo Archives is a Shoot Em' Up Collection, developed by MileStone Inc. and published by Klon Co., Ltd., which was released in Japan in 2014.
A fixed version of Skacky's map from Retro Jam 1 (fixes an issue that made it impossible to load saved games): A small map set in a medieval courtyard and the surrounding buildings. Features somewhat non-linear gameplay.
Impromptu map jam following a "retro" medieval/castle theme: five small maps by ericw, mfx, Scampie, Skacky and sock. It comes with optional medieval-style item models, and the map sources are included.
he Green Machine is a 12-level PK3 for Doom II that requires the GZDoom source port to play. It was the second mapset created by speedrunner Andrea Rovenski (Cyberdemon531), and features such additions as decorate monsters, 3D floors and scripted events. Released in November 2014 as part of her continuing SecretDoom series, The Green Machine features medium to hard maps, with improved atmosphere and level design over her initial offering, Disrepair.
A bundle that includes games in the Call of Duty series from Call of Duty (2003) to Call of Duty: Ghosts for PC only. All available DLC and addons are also included.
MAYhem 2048, also known as MAYhem 2014, is a Doom II megawad for Boom compatible source ports, created by members of the Doomworld forums, and led by TheMionicDonut. It is the third installment in the MAYhem series. As with previous editions, the project aim was to create as many maps as possible within the month of May. In this edition, in the spirit of Claustrophobia 1024 and similar such projects, the maps were confined to a 2048x2048 playing space, in reference to the then largely popular video game 2048.
"A long long time ago... An ancient mansion full of beautiful paintings was discovered..."
Explore magical new lands in Doom: The Golden Souls! The first game of the retro-inspired Doom mod saga!
Find the Golden Souls hidden in magical paintings to unlock new areas in the hub and continue your adventure! Every painting is a different level with unique aesthetics and gimmicks! Stop the demons from obtaining the souls and save the world!
We've all done it. Seen a player hanging next to a precarious precipice. One single shot of your gun...and down he goes to his death.
There's just something so primal, so simple, so fun about that.
Push is a Last Man Standing gameplay modification replicating exactly that. In Push, your goal is simple: Knock enemies off onto instant-death floors, and stay on the arena as long as possible. Gameplay emphasizes skill and quick reflexes above all else. Get accurate and knock enemies off into pits. Figure out how to survive being thrown into the abyss. Think fast and act faster, and you just might be the last one standing.
You're given absolute minimal equipment so you can focus on strategy. Laser guns that do no damage but have extremely high knockback, Primary fire shoots a laser that doesn't do a lot of push, but is very accurate and very, very fast. Secondary fire lobs an energy grenade that has short range and arcs downward, but has massive amounts of knockback and can rocketjump like nothing else. Gauntlets that
Five maps, loosely Mayan in setting, with an assortment of DeHacked changes to alter monster behavior and a few other things. Notably, some monsters and projectiles are faster than their vanilla counterparts. If you typically play maps on UV, I would definitely recommend HMP for your first playthrough to avoid any potential frustration. Similarly, if you usually play on HMP by default, dropping the difficulty down to HNTR would probably be a good idea. UV is certainly doable on a first playthrough though, if you fancy yourself a challenge.
MBF-compatible port is needed for play. (G)ZDoom recommended, but also designed to work in PrBoom+ at complevel 11.