It was Fall of 2014 in the borders of the Chernobyl Zone, the largest blowout in history thundered. After that disaster the Zone began to devour more and more areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine was invented. The creator of this machine gives birth to a plan to save humanity. This plan consists of sending a military specialist to the past to find the main reasons of this massive blowout and eliminate the cause.
Confinement 256 is a 60-level (plus 3 hub and secret maps) megawad for GZDoom released in June 2017 after a year of development. The project originally started as a solo megawad designed by Devon Barnett (Xyzzy01), with the first 20 maps made by him, but later evolved into a complete community project with 39 map contributions from various authors.
The megawad took inspiration from other projects such as Congestion 1024 and Claustrophobia 1024. All maps submitted were designed under the limit of a 256 by 256 square space in the level editor.
This sequel focuses on the protagonist continuing his war on the organization that he was once part of as he seeks to tie up a few loose ends, confront his internal demons, and once more save the world.
MAYhem 2016 is a 21-level Doom II megawad for Boom-compatible source ports, created by members of the Doomworld forums in June 2016. It is the fifth installment in the MAYhem series, and the first not to be led by TheMionicDonut, with management taken over by Michael Fraize (Marcaek). The WAD used a custom texture pack made up of resources from Quake, The Darkening Episode 2, and Malice. Two restrictions were used, with mappers having a choice of being limited to 160 things in their map, or having a monster count of the map number multiplied by 10.
Distribution Center is a single-level PWAD for Doom II using the GZDoom source port. It was designed by Blake Collins (Rayzik) and uses the music track "The Imp's Song" by Robert Prince. Distribution Center was originally created in 2016 for the Vine Mapping Contest 2016, where it went on to win first place, and was publicly released in 2017.
City avenger is an VR 3rd person shooter game.In this game, you need to turn your VR headset and using your gamepad to control the hero to beat these mafia and other bad guys. In city avenger you can using rifle, machine gun, rocket launcher and other very cool weapons, driving car, turret, tank , helicoper, etc.You can enter bullettime to killing tons of badguys in a second, and you can roll over a tank in a single jump. You can blow up bad guys, car, house even skycraper, in another words, you can blow up everything in the game.
Zombies Chasing My Cat is a voxel-based arcade-shooter-runner developed by Tiny Arts and published by Thumbspire for Android, iPhone, iPad, and AppleTV.
A first-person perspective action game to battle giants Defeat the giant monsters with sword, bow, or gun! All the battle depends on your movement! Don't be afraid of the powerful attack of the giant, exterminate the enemy stylishly.
Alien Swarm: Reactive Drop is a FREE and open source cooperative top down shooter. The player plays with other marines against hordes of aliens, in order to complete different objectives. In the game, there are 4 different classes to play, each one consisting of two characters with different statistics including some class restricted weapons.
During gameplay, the player will earn experience, that is used to unlock new weapons and items to use in combat. The game combines elements from survival games like Shadow Grounds and Left for Dead.
Continuum, the second DLC map pack for Infinite Warfare, arrives first on Playstation 4 on April 18th, delivering four new epic multiplayer maps and a funky Zombies co-op experience, Shaolin Shuffle, set in the mean, seedy streets of 1970s New York City.
DownFall is a Half-Life 2 single-player mod taking place in the White Forest surroundings. You're once more putting on the HEV suit as Gordon Freeman. Your mission is to recover a newly developed technology by the resistance, known as the "citadel buster", before the Combine manage to destroy it.
Moonblood is a 32-level megawad for Doom 2. It's split into 6 episodes and features small/medium-sized levels, vanilla mechanics, and a custom soundtrack. Its main inspirations were Scythe 1, Jenesis, Mano Laikas, and the DTWID series.
StarBlood Arena is a futuristic flight combat shooter developed for use with the PlayStationVR headset. Players navigate battle pods in 360-degrees-of-freedom through underground arenas in close-quarters competitive and co-op multiplayer gameplay for 2 to 8 players.
In tournaments set up across the galaxy by the StarBlood Network, players compete for fame, fortune, and survival. Successful competitors will unlock ship modifications and customization options and battle through the ranks of the online leaderboards.
When large numbers of heavily armed terrorists have taken over the Prypiat' area, European governments shook in fear. Soon enough the fear grew even stronger after the terrorists have made contact. They want ten billion Euro in 24 hours or they will blow up the entire Chernobyl nuclear power plant, releasing clouds of deadly, radioactive materials high into the atmosphere all over the northern hemisphere.
3 Heures d'Agonie 3 is a 32-level vanilla-compatible megawad created by members of the French Doom community. It is the final megawad in the 3 heures d'agonie series, and as with its two predecessors, most maps were made within a three hour time period, differing from most speedmapping events in that there was no singular mapping session, allowing authors to make multiple maps. The project started on 20 January, 2015, not long after the release of the second WAD, but was not released until 6 April, 2017.
Although it was considered to be the end of the 3 heures d'agonie series, a single level, L'agonie Finale, was released in 2018.
The Joy of Mapping 3: Mandatory Joy is a communal mapping session which took place on January 28th, 2017. It is the third of such sessions held under the guidance of James Paddock (Jimmy) and a few assistants, where mappers were talked through the basics of mapping, such as creating connected areas, interesting layouts, and using thing placement sensibly.