Half-Life 2 Beta Minimalist mod is a COMPLETE RECREATION of Half-Life 2's original storyline, that follows HL2 Early Geography and 1999-2001 storyline for an accurate and fulfilling experience, while retaining a modest and minimalist design.
"Shooters are brown", I hear.
Well, maybe since Quake they are, but Doom is actually a pretty colourful game.
Just to prove it, here is a new episode for Ultimate Doom, using only standard textures and flats, and nary a hint of brown.
SPECTRUM is an Ultimate Doom (complevel 3) episode for limit removing ports. It features nine wholly new levels, a custom boss monster (sprites & sound by Eriance, dehacked by @Obsidian), and new music (by @Taw Tu'lki). It is primarily designed for pistol start single player, but is playable in continuous and/or co-op modes. Deathmatch is not supported.
Sick and tired of those custom wads full of boring old tech places, straightforward monster placement and non stop Romero'izms? Then you're in the wrong place because this wad is nothing but straight vintage Doom styled fun with everyone's favorite tropes such as pistol fights on beginning levels, misaligned textures, homages, a shit load of secrets and all round classic Doom gameplay! As is tradition each episode takes you to new locales and unleashes harder threats!
ALIEN BASTARDS! is a partial conversion created by the wild and wacky folks in the Doomer Boards community, featuring 8 maps of (ahem) "alien carnage," 1 credit map, and a MAP30 menagerie showing off the many custom resources featured in the set. Time to kick some alien ass, rescue some number crunchers, and make it home in one piece to celebrate your Independence Day!
Boom Pilot is a top down shooter, you manoeuvre your little airplane into a heated air battle against malfunctioning robots! Fly through five beautiful worlds full of surprises!
Use special items and upgrade your airplane to beat the boss at the end of every world.
Hop into your plane and conquer the skies in BOOM PILOT.
Features:
* Simple one finger controlling mechanic:
Move by dragging your finger around the screen.
Use special items by double tapping the screen.
* Upgrade you stats and become the Boom Pilot!
* 24 handcrafted and challenging tracks
* 6 Boss battles
* 5 Airplanes
* Achievements
* Cloud Saving
Game has advertisements and in-app-purchases. You can remove advertisement by remove ads purchase
"Overcome impossible odds and survive certain death scenarios in the undercover spy thriller that VR has been waiting for. It’s a zero-sum world where facing danger head-on is a requirement, and success favors those who embrace it.
In this exciting Oculus exclusive, the enemy will stop at nothing to gain an advantage. To defeat them, you and your team of elite operatives must use every advanced weapon, cutting-edge technology, and deceptive tactic in your arsenal.
Remember, the fate of every mission will be guided by your choices, big and small. Because even when you think you’ve seen it all, the next mission will test your will like nothing before."
The basic ideas of this map are infernalism in design and the general non-linearity in gameplay. I have never tried to widely disclose them in my maps and wanted to practice. In some places everything turned out as I had planned, in some places very average. Nevertheless, I am pleased with the final result. As an experiment, I added coop-starts, but cooperative was not tested at all. The difficulty is above medium, but you can choose from HMP and UV.
The map is very long (about one and a half hours), so it will be tiring to go through in single try. The player is faced with the task of finding 6 yellow keys scattered across map locations. The keys must be placed on pedestals in a separate huge room, which can be reached via a teleport in the center of the map (where the hammer is). I think this should help you not to despair if you get lost.
SPV3 is a total overhaul of the original Halo, adding new weapons, vehicles, enemies, features, graphics, extended levels, new levels, new story terminals and much much more. Featuring a total playtime of over 24 hours on Heroic and Legendary difficulties, SPV3 is the largest and most feature rich Halo campaign to date. And to top it off, it is built with gameplay as a focus first and foremost, meant to expand on yet capture what made Halo Combat Evolved one of the best first person shooters of all time.
Catacombs of the damned! is a first person shooter / dungeon crawler where you navigate 10 floors of a randomly generated dungeon dispatching monsters with your magic fireballs whilst collecting as much loot as possible.
Explore a transformed Kings Canyon!
The Repulsor Tower is down and beasts have taken over the arena. Kings Canyon will never be the same – but the Games go on!
Zombies Ate My Neighbors TC is a Total Conversion mod that aims to recreate the videogame by LucasArts "Zombies Ate My Neighbors" as a first person shooter, recreating the levels of the game as maps in a pseudo 3D environment.
The Mapwich is a collaborative megawad for Doom II, first released on June 2019. The project was led by Bridgeburner56 and based around the idea of pairing up mappers for each of the levels in the set, but also having the pairs be randomly chosen: the result was a total of 30 mappers, for 15 regular maps + 1 hub map. Each mapper was given free reign on what to build and what settings to utilize, the only rules being that the project had to be tested in GZDoom and that only a handful of liquid fall textures and new skies would be used as far as new graphics go, with everything else being stock Doom 1 and Doom 2 assets.