Based on the BFG Edition, this release features enhanced graphics, better audio with more horror effects, a checkpoint save system, and support for 3D displays and HMDs. The game also includes the previous expansion Resurrection of Evil and a new single-player expansion pack called The Lost Mission. However, things like multiplayer and the inclusion of Ultimate Doom and Doom II have been removed.
Doom Classic is a sci-fi first-person shooter game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1993 Doom that uses the Unity engine as a shell for the id Tech 1 engine.
This game, as well as Doom II Classic, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were initially heavily criticized due to its poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.
After the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches. A PC version of Doom Classic was released through Bethesda.net on January 9, 2020, which was la
Celebrate Doom's 25th anniversary with the re-release of Doom II. This beloved sequel to the groundbreaking Doom (1993) gave players the brutal Super Shotgun to bear against deadlier demons, and the infamous boss, the Icon of Sin.
The re-release of DOOM II includes:
- The Master Levels, 20 additional levels made by the community and supervised by the developers
- Local 4 player multiplayer
- Local 4 player co-op
To save Earth, you must descend into the depths of hell, survive demon hordes, and take part in the fiercest battle ever.
This is the road to hell.
The extraterrestrial life forms the Primers slam this challenge down to any elite EDF soldier: A mission pack of over 10 incredibly difficult missions. Enemies that only appeared in the hardest missions of the main campaign now appear in droves. Aliens with gear they didn't have in the main campaign will assail you. Are you brave enough to take the first step on the road to hell?
Over 30 new weapons!
This version of Persephone is a compilation of Volumes 1, 2 and 3. Volume 1 is an episode of 8 main maps, plus a secret level and a scripted "Cast and Crew" map, whilst Volume 2 is an episode of 10 playable maps and Volume 3 is 14 playable maps. Where necessary for compilation purposes, maps and resources have been tweaked or altered. MAP14 has had a game play overhaul from how it appeared in the Ten Community Project so that the co-op only part of it is also included in the single-player experience. Some minor fixes have been applied to the individual volumes in this compilation process.
Half-Life 2 Beta Minimalist mod is a COMPLETE RECREATION of Half-Life 2's original storyline, that follows HL2 Early Geography and 1999-2001 storyline for an accurate and fulfilling experience, while retaining a modest and minimalist design.
"Shooters are brown", I hear.
Well, maybe since Quake they are, but Doom is actually a pretty colourful game.
Just to prove it, here is a new episode for Ultimate Doom, using only standard textures and flats, and nary a hint of brown.
SPECTRUM is an Ultimate Doom (complevel 3) episode for limit removing ports. It features nine wholly new levels, a custom boss monster (sprites & sound by Eriance, dehacked by @Obsidian), and new music (by @Taw Tu'lki). It is primarily designed for pistol start single player, but is playable in continuous and/or co-op modes. Deathmatch is not supported.
Sick and tired of those custom wads full of boring old tech places, straightforward monster placement and non stop Romero'izms? Then you're in the wrong place because this wad is nothing but straight vintage Doom styled fun with everyone's favorite tropes such as pistol fights on beginning levels, misaligned textures, homages, a shit load of secrets and all round classic Doom gameplay! As is tradition each episode takes you to new locales and unleashes harder threats!
ALIEN BASTARDS! is a partial conversion created by the wild and wacky folks in the Doomer Boards community, featuring 8 maps of (ahem) "alien carnage," 1 credit map, and a MAP30 menagerie showing off the many custom resources featured in the set. Time to kick some alien ass, rescue some number crunchers, and make it home in one piece to celebrate your Independence Day!
Boom Pilot is a top down shooter, you manoeuvre your little airplane into a heated air battle against malfunctioning robots! Fly through five beautiful worlds full of surprises!
Use special items and upgrade your airplane to beat the boss at the end of every world.
Hop into your plane and conquer the skies in BOOM PILOT.
Features:
* Simple one finger controlling mechanic:
Move by dragging your finger around the screen.
Use special items by double tapping the screen.
* Upgrade you stats and become the Boom Pilot!
* 24 handcrafted and challenging tracks
* 6 Boss battles
* 5 Airplanes
* Achievements
* Cloud Saving
Game has advertisements and in-app-purchases. You can remove advertisement by remove ads purchase
"Overcome impossible odds and survive certain death scenarios in the undercover spy thriller that VR has been waiting for. It’s a zero-sum world where facing danger head-on is a requirement, and success favors those who embrace it.
In this exciting Oculus exclusive, the enemy will stop at nothing to gain an advantage. To defeat them, you and your team of elite operatives must use every advanced weapon, cutting-edge technology, and deceptive tactic in your arsenal.
Remember, the fate of every mission will be guided by your choices, big and small. Because even when you think you’ve seen it all, the next mission will test your will like nothing before."
The basic ideas of this map are infernalism in design and the general non-linearity in gameplay. I have never tried to widely disclose them in my maps and wanted to practice. In some places everything turned out as I had planned, in some places very average. Nevertheless, I am pleased with the final result. As an experiment, I added coop-starts, but cooperative was not tested at all. The difficulty is above medium, but you can choose from HMP and UV.
The map is very long (about one and a half hours), so it will be tiring to go through in single try. The player is faced with the task of finding 6 yellow keys scattered across map locations. The keys must be placed on pedestals in a separate huge room, which can be reached via a teleport in the center of the map (where the hammer is). I think this should help you not to despair if you get lost.
SPV3 is a total overhaul of the original Halo, adding new weapons, vehicles, enemies, features, graphics, extended levels, new levels, new story terminals and much much more. Featuring a total playtime of over 24 hours on Heroic and Legendary difficulties, SPV3 is the largest and most feature rich Halo campaign to date. And to top it off, it is built with gameplay as a focus first and foremost, meant to expand on yet capture what made Halo Combat Evolved one of the best first person shooters of all time.
Catacombs of the damned! is a first person shooter / dungeon crawler where you navigate 10 floors of a randomly generated dungeon dispatching monsters with your magic fireballs whilst collecting as much loot as possible.