Blast through FIFTY levels of bricks. Too bad it's not that easy! You have to avoid the evil robots and the tricks which they will throw your way. Try to grab the special bonus pieces as they fall, and gain special powers. Some pieces will transport you to higher levels, others will give you more balls or firepower, and of course, the occasional surprise!
This World War I game has you taking control of a triplane and shooting and bombing enemy territory. You can choose between English, Japanese, German and Finnish alliances.
A Tetris clone for the ColecoVision.
Despite being an early home-brew, Kevtris features both colourful graphics and background music, as well as three different game modes for both one and two players as well as handicaps. Apart from the normal Tetris game mode, there is the zero-out mode, where you have to clear a set number of lines to win a game, and the builder mode, where the blocks don't fall automatically, giving you all the time in the world to plan your moves.
The first ever 16K Vectrex game, written by John Donzila! Originally planned to be a smaller game included in "More Good Things", John later decided to make it a seperate entity.
Spike Hoppin' is a game where you make Spike hop on blocks, and change all their "colors". Spud returns and will try to stop Spike, as well as other enemies and a few friends too.
Spike Hoppin' includes digitized speech (Spike talks again!), as well as a bonus hidden game and a few other surprises !
Neo Mr. Do! is a maze game released in 1996 by Visco for the Neo Geo MVS system, under license from Universal. Neo Mr. Do! plays much like the original Mr. Do! game, with players controlling the titular clown who must collect all cherries on the screen while digging tunnels and dealing with various enemies, combining elements of both Dig Dug and Boulder Dash.
Crash is a two-dimensional maze racing game designed and programmed by Edward Valeau of Exidy in 1979. You "control" a car with no brakes which moves at either slow or fast speed through a maze containing dots. At the same time, one or more computer controlled cars run through the same maze in the opposite direction with the intention of ramming you. At each of four junctions in the maze, you have the option of changing lanes to avoid the oncoming cars. The objective is to pick up all the dots before the computer takes you out.
Earth 2045 is a very different place from the planet last century. The scarring of the past war is evident to every inhabitant although no rubble is visible, no bodies or radiation lie here. For the last War was a War fought by huge Media Giants.
The new spectator Sport, known as Burning, provides the masses with entertainment and lines the pockets of those who show it. Only the bravest can burn out. Only the strongest. Only the Best.
Arcade Classics is a Sega Genesis/Mega Drive game compilation featuring three classic arcade games: Pong, Missile Command, and Centipede, plus a revised Sega version of each one. A version of the game was also released for the Sega Game Gear, with Ultrapong replacing Pong.
Crayon Shin-Chan: Ora no Gokigen Collection is the fifth and final of five Crayon Shin-Chan games for the Game Boy, there is no platforming action in this game, but rather a number of mini-games. Most of the mini-games, however, are drawn from the prior 4 games, with only 4 new mini-games.
Bubble Trouble's world is filled with lusciously-drawn cartoony critters who give that cranky crab from "The Little Mermaid" a run for his money. But money isn't what you'll be running from: an otherwise peaceful fish bowl has been filled with bubbles that are being tossed around in an enthralling game of "Squish the Fish!"
Volume 4 for the PlayStation features:
Pac-Land (1984)
The Return of Ishtar (1986)
Genpei Touma-den (1986) – renamed The Genji and the Heike Clans outside of Japan.
Assault (1988)
Assault Plus (1988) – as a hidden game.
Ordyne (1988)
Have you ever played the classic Taito game Qix or any of the Gals Panic game series? In that case you know what Silhouette Stories is about.
The objective is to uncover the silhouette portion of background with a marker until at least 80% of the silhouette is uncovered. When capturing background, only the enclosed area without the stage boss is uncovered, so it is possible to capture 100% of silhouette without capturing the entire background, by limiting boss's movement to an area without silhouette.
The plot of Silhouette Stories begins when a young kid finds a strange star that talk to him and start to go with him around the town where they will meet different characters until the puzzle game starts. To advance in the game the player have to solve every silhouette but the difficult part is that there is only one life to do it and limited number of continues, and the silhouette starts from the beginning every time that the player use a continue.
The game got lots of humour, nice cartoon graphics, excellent aud