Mario Land: Minigame Mayhem is a fan made game based on Mario Party minigames.
Features:
- Over 80 Minigames to discover and complete to test your wits, timing and skill!
- Playing Minigames costs coins. Earn coins by completing Minigame and spend them on other games or cosmetic items!
- Dozens of Achievements to unlock by completing various challenges!
- Compete with other players for online high scores!
- Buy outfits to style yourself in both Minigames and The Overworld!
- Spend coins on over 60 different figurines!
- Play Mario-styled versions of classic Arcade games such as Frogger, Space Invaders or even Tetris!
- Listen to dozens of classic, Super Nintendo tunes from various Mario games!
- Keep up to date with the Updater that will let you know when new content is available!
It's back! The game you know and love, with a modern twist. Brick Breaker Remix includes 34 timeless levels, 10 types of power up, and INFINITE play mode.
Oatboy vs. Slime Mold is an attempt at making a fast-paced action game with a unique concept and original game play that would fit in with late-70's/Early-80's Arcade games.
Strangle/Hold is a wave-based top-down shooter where a small biomachine named "Hemo Hemo" is sent to eliminate a plague before it spreads. Using a grappling hook that allows him to steal unique weapons from his enemies, it's up to Hemo Hemo to save humanity.
Efolklore facts! Navigate a maze while enemies relentlessly chase you down, and answer trivia questions under time pressure for a temporary power-up! It might've been made in less than 72 hours, but there's plenty of oldschool arcade action and snappy chiptune remixes to enjoy!
Stoneblade is Tetris with swords and bombs.
Explode many blocks in one go with a golden sword to rack up as many points as you can. Explode one too many bombs and you'll lose the game, but make sure to use copper swords to mitigate the damage!
Stoneblade has many nuances that makes strategizing the placement of blocks, bombs, and swords extremely engaging. Watch the developer commentary to learn more!
Peck N Run is the cutest arcade action game ever made about regurgitating crustaceans!
Peck N Run is the only game ever made about the eternal salty struggle between Sea and Sand Piper!
Your chicks are hungry - and only you can feed them fast enough!
Jupitron, foster child of the arcade era, brings you this action-packed compilation including never released games. You may had the chance to play some of his over 40 published games, but not these. And if you miss this opportunity you may never be able to!
Get your hands on these exclusive 13 games:
- Ashigaru
- Cingularity
- Don´t Code
- Iron Defender
- MESS
- NEO Guardian
- Psychobruce
- Reverse
- Sk3letroll
- Ten
- Survival of the Undead
- Telepulse
- Void.Exe
He painted the sprites. He created the sound effects. He made the music. This one-man orchestra can teleport you to ancient Japan to defend yourself from evil ninjas with a katana, and 5 minutes later put you in the front-line of a frantic defense against an almighty alien colossus. Your brain will crave when the laws & roles of Pong get mixed up a little bit or while hundreds of blinking coins sum up to your score in Telepulse.
Laza Knitez!! is a fast-paced jousting deathmatch game for up to 4 players. Teleport to the neon-lit ALL CAPS technofuture and challenge your friends to mind-blowing hypercombat. Fire your laser-lance from a distance, get up close and personal to empale your foes and use 7 different power-ups to your
Gather up all of your best friends for the first SNES homebrew game by RetroZone, Christmas Craze, written by Shiru. Dodge aliens and grab gifts or fight your friends with snowballs in two player present picking battles. While everyone is drunk on egg nog trip out to the colorful blinky lights that surround the edge of the cart! When you gather presents in the game the lights dance with the sound effects.
Let's Pachinko: Nante Gindama is a view-limited Downloadable game for the Satellaview that was broadcast in at least 2 runs between February 1, 1998 and November 28, 1998. Early game broadcasts were accompanied by the Let's Pachinko: Seiseki Magazine, however these ceased after February 28, 1998.
Samurai Kirby is a sub-game of Kirby Super Star.
This sub-game was also ported and released as a trial version for the Satellaview as part of the Kirby no Omochabako (Kirby's Toy Box) series of standalone minigames. No footage or file of this version has since been found.
Megaton Punch is a sub-game of Kirby Super Star.
This sub-game was also ported and released as a trial version for the Satellaview as part of the Kirby no Omochabako (Kirby's Toy Box) series of standalone minigames. No footage or file of this version has since been found.
In Kirby's Toy Box - Ball Rally, the player's goal is to guide Kirby through an obstacle course. He/she can do this using proper timing and the A Button; when A is pressed, some green platforms extend while others retract. Spherical Kirbys are released from the top-most door one by one. They can't stop rolling, so the player must extend the right platforms to guide the Kirbys safely over spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. The player scores points by getting a Kirby to the exit. There are 50 Kirbys altogether.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
This game is like a pachinko machine; the goal is to launch the spherical Kirbys the player is given into the pockets of the machine. The player is given two minutes to fire an unlimited number of Kirbys, and he/she is given control of the power put into each shot. Ten points are awarded whenever a Kirby lands in a pocket. If a shot lands directly atop the big Kirby in the center, the player will temporarily win a chance to earn more points; the big Kirby will raise his arms and give 100 points to each shot that hits him in one of three locations. When time is up, the game ends.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.
In Kirby's Toy Box - Arranging Balls, the player is given the goal of launching spherical Kirbys into the nine holes occupied by Mr. Frostys. The player is given a certain number of Kirbys to launch, and the game ends when he/she runs out of Kirbys to shoot. The player can choose how much power to put into each shot. Points are awarded if the player lands three Kirbys in a row—the more rows the player completes, the more points he/she will earn.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief period it was broadcast.