A new kind of game experience that spans two devices. The iPhone serves as your kingdom, while the Apple Watch represents the Hero's journey. Your job? To help the hero travel the lands, battle monsters, solve puzzles, search for treasure, and complete every Quest!
You stagger up to its lair. Blue sand drags at your feet.
Your hands don't tremble — well, much — as you ready your new weapon. Your voice doesn't quaver (hardly at all) as you shout out the words you were taught.
One, two! Dive and roll! Jump! Attack!
...That wasn't so hard, was it? You defeated the monster, and it's not even bedtime yet.
A work of interactive fiction by Andrew Plotkin.
Walking away from a picnic, you are suddenly caught in a country storm. You must protect a bridge from being destroyed.
A game by Andrew Plotkin he describes as his "first serious work of interactive fiction".
Venice. The tight winding alleys and long dirty canals. Easy to become lost here, where every street emerges somewhere unexpected. In the central square a scaffold has been erected for your neck, and if only you can escape for long enough you might survive, but in this city all roads lead back to Piazza San Marco and the Hanging Clock.
Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice.
Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes. And in the darkness – in the alleys and the side shops – hide secrets. A piece of interactive fiction written by Star Foster and Daniel Ravipinto.