Julian, a wandering vagabond who carries a beat-up lute, has happened upon the land of Varekai, a place where Strazno, Mystic of Chaos, seems to rule. Once, to hear its citizens tell the tale, Varekai was a normal place where nothing untoward or out of the ordinary happened whatsoever. But these are interesting days, as Sirena, Mvstic of Time, might call them. An unpeakable evil has awoken in the Hamishago mines and thrown the whole of Palacido Forest into upheaval.
Maybe a wandering adventurer Will have the courage to take up the hero’s mantle, and venture deep into the mines to face Whatever lurks there... assuming he has the fortitude to make it that far. Hint... that wandering adventurer is Julian! So get going! Talk to everyone, use your wits, resourcefulness and reflexes to find your way into Palacido and investigate the trouble!
Tantei Jinguuji Saburou: Toki no Sugiyuku Mama ni is an Adventure game, published by Data East, which was released in Japan in 1990.
The 4th installment of the Tantei Jinguuji Saburo (Jake Hunter) series where Jinguji investigates a simple burglary while Yoko searches for a young boy's home.
This is an adventure game based on a TV show about a retired governor and his retainers going around solving problems in Edo period Japan.
The game allowd players to assume the role of one of the retainers as they go around investigating the town. Occasionally this involves fights with corrupt officials, evil samurai and gangsters. There's also a female ghost that will drain the player character's life if it comes into contact with them.
The game is noted for its many instances of speech samples. It also has a considerable amount of text.
The game consists of seven stages. Players control Kaku-san (Kakunoshin), a jujutsu user, in the odd-numbered stages and Suke-san (Skesaburo), a katana user, in the even-numbered stages, and go around the action stages to collect evidence of evil deeds.
The use of certain items allows the player to switch to a ninja or a servant for a certain period of time. The ninja can go undercover and the servant can interview the townspeople. In every stage, there is evidence that can only
An adventure game based on an anime film of the same name, published for the Famicom by Kemco.
Toki no Tabibito "Time Stranger" is an adventure game with a heavy emphasis on text commands and dialogue, similar to other NES adventure games like Portopia Serial Murder Case or Hokkaido Serial Murders: Fade to Okhotsk.
Unlike Portopia and its sequels, there is very little detective work to be done. The player simply visits important people throughout Japanese history as a time-travelling cop, answering their questions and incrementally moving forwards through time towards the present. Most of the game is depicted in a first-person mode where the other person sits across from the main character, who then asks and answers questions. There are a few third-person sequences where the player must get back inside their spaceship-like time machine before it leaves.
While there are a few branching paths depending on dialogue choices taken, the game's narrative is fairly linear.
A sci-fi/comedy NES adventure game developed and published by Natsume in Japan only.
Touhou Kenbun Roku ("The Travels of Marco Polo") is an adventure game that uses the then-ubiquitous NES adventure game system of having a series of menu commands with which to interact with the world. As a text-heavy Japanese adventure game, some fluency with the language is required in order to play it.
The game depicts a troublemaker sent from the future back to 1275, when Marco Polo was in the midst of his explorations.
The second in the Yamamura Misa Suspense series of murder mystery adventure games. It was published by Taito for the Famicom in Japan only.
Yamamura Misa Suspense: Kyoto Hana no Misshitsu Satsujin Jiken is the second game based on the work of Japanese mystery novelist Misa Yamamura (the first being Yamamura Misa Suspense: Kyouto Ryuu no Tera Satsujin Jiken) and, like the first, concerns a murder in the picturesque Japanese city of Kyoto.
As with the first game, and conversely to other Famicom adventure games around at the time, Hana no Misshitsu Satsujin Jiken has a dynamic bar of commands the player can perform; it changes to reflect what actions are currently possible for the player character in that area, so that they don't waste too much time trying every action in every location to find the next clue. These actions are also represented with symbolic icons, rather than typed out as words.
The third and final Yamamura Misa Suspense game, published for the NES in 1990.
Yamamura Misa Suspense: Kyouto Zaiteku Satsujin Jiken is the third and final Japanese murder-mystery game in the Yamamura Misa Suspense series of video games developed for the Nintendo Entertainment System by TOSE and published by HectorSoft in 1990. The player takes the role of a detective as they attempt to solve a murder case by travelling across a city, interrogating suspects and witnesses. Gameplay mostly comprises of selecting actions through menus or selecting items shown on screen to interact with similar to many point-and-click adventure games.
A murder mystery graphic adventure game for the Famicom. It was never released outside of Japan.
Satsui no Kaisou: Soft House Satsujin Jiken ("Hierarchy Of Murderous Intent: The Software House Serial Murders") is a menu-based adventure game by Hyperware in which the player is a young man attempting to solve the murder of a successful software developer. Like in many Famicom adventure games, the player can gather clues by examining sites of interest, talking to various people and keeping track of the information they've gathered. As the case continues, more people working for the titular game company start dying and the player is given more murders to solve.
Time is an important factor in the game as talking to right people and being in the right places at the right moments will prove instrumental towards solving the mystery. The President of the game company only gives the protagonist three days to solve the case before they get the police involved, giving the player a strict deadline. The game's writer will intr
An adventure game for the NES published by Sunsoft. It is based on a Japanese manga set during a historical Chinese civil war.
Sekiryuou (often translated as "Red Dragon King") is a traditional Famicom adventure game from Sunsoft, in which the player controls a protagonist via a series of menus in order to solve a series of puzzles. Though Sunsoft is credited as publisher, it is unclear if the game was made in-house or contracted to another developer.
The game, and the manga it is based on, depict a period of ancient Chinese history between the Qin and Han dynasties, a few decades before the Three Kingdoms era began. As expected of a transitional period, there was plenty of intrigue and conflict leading up to the change of power that future novels and mangas could draw from.
A NES adventure game based on the anime of the same name, which is an adaptation of Little Lord Fauntleroy.
Shoukoushi Ceddie (sometimes Cedie) is the Japanese title of the 1886 Frances Hodgson Burnett novel Little Lord Fauntleroy, about a down-to-earth kid from New York discovering his heritage as the heir to an Earldom in England, moving to his inherited estate and learning how to become a nobleman. Fuji Television created a 43 episode anime series based on the novel in 1988, and this video game adaptation is based on that TV show. Fuji Television is perhaps best known in western video game circles for being responsible for Doki Doki Panic (the game the American/European Super Mario Bros 2 is based on) as well as airing GameCenter CX (or Retro Game Master).
The game plays much like a regular Famicom adventure game: The player walks around, talks to people and finds items which are used to solve puzzles. However, rather than selecting destinations from a menu, the player manually walks around the different local
Shounen Ashibe: Nepal Daibouken no Maki is an Adventure game, developed by Advance Communication Company and published by Takara, which was released in Japan in 1991.
The second NES Pachio-kun game, about a sentient pachinko ball that loves playing pachinko. It was published by Coconuts Japan.
Pachiokun 2 is the sequel to Pachiokun, and was also published by slot machine manufacturer Coconuts Japan as well as developed by contract developers Marionette and C Dream. As with the first game, the goal is to help a sentient pachinko ball named Pachio-kun bankrupt a series of pachinko parlors and liberate all his miniature brethren from their flashy mechanical gulags.
The game introduces Pachio-kun's wife, presumably named Pachio-chan. If she's upset about her husband's gambling addiction, she never shows it.
The third Famicom entry in the Pachio-kun series.
Pachio-kun 3 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1990.
Pachio-kun returns for a fourth outing on the Famicom.
Pachio-kun 4 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1991.
The final Famicom Pachio-kun game.
Pachio-kun 5 is a Miscellaneous game, developed by Color Dreams and published by Coconuts Japan, which was released in Japan in 1993.
A comedic adventure game that satirizes the heavy number of baseball and murder mystery games for the Famicom. It was developed and published by Capcom in Japan only.
Pro Yakyuu? Satsujin Jiken! ("Pro Baseball? Murder Case!") is a slightly tongue-in-cheek parody of the Famicom's overabundance of Portopia style murder mystery adventure games and baseball simulators, especially the annual Pro Yakyuu Family Stadium releases. The player controls a professional baseball player that's been framed for a murder and must solve the case while on the lam. Capcom inserted various additional modes into the game, such as mini-games and a shoot-em-up sequence whenever the protagonist is caught by the cops.
This game is perhaps notable for being released on the same day in Japan - December 24th 1988 - as another Capcom game: Rockman 2. One of these sort of overshadowed the other.
My Life My Love: Boku no Yume Watashi no Negai is a Miscellaneous game, developed by WinkySoft and published by Banpresto, which was released in Japan in 1991.
Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken is a mystery game released for the Nintendo Famicom in 1989.
Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken ("Kyoutarou Nishimura Mystery: Blue Train Murder Case") is the first game in a series of murder mystery adventure games based on novels by famed Japanese mystery author Kyotaro Nishimura. It was developed by TOSE and published by Irem on the Famicom in Japan only. Along with other similarly themed franchises such as Tantei Jinguuji Saburo and Yamamura Misa Suspense, it invites players to solve the mystery by talking to witnesses and suspects and interacting with the environment to discover who is behind the murder.
Kyotaro Nishimura's novels tend to focus on murders that occur on or around trains with this game being no exception. A body is found on a Blue Train - the name given to Japanese cross-country sleeper trains, i.e. those built to accommodate sleeping passengers - and the player character is brought in to solve the mystery.
Nishimura Kyoutarou Mystery: Super Express Satsujin Jiken is an Adventure game, developed by TOSE and published by Irem, which was released in Japan in 1990. Sequel to the previous Nishimura Kyoutarou Mystery game, Blue Train Satsujin Jiken.
The second game based on the Osomatsu-kun anime and manga, released in 1989 for Famicom.
Osomatsu-kun: Back to the Me no Deppa no Maki is an Adventure game, developed by TOSE and published by Bandai Shinsei, which was released in Japan in 1989.