Morpheus is a point-and-click adventure game about a stranded explorer who stumbles across the abandoned ship Herculania, which is haunted by its long-gone passengers.
Developed by Dragonlore and published by Spiderweb Software, Homeland: The Stone of Night is a real-time combat RPG in a fantasy setting. A sequel was planned, but never released.
Night Café is a GM-less tabletop roleplaying game for 5 players where you guide the actions of the patrons of a café like the one described by Vincent van Gogh in his painting. Players will have a main playbook representing one of the aspects of the setting, but will portray multiple characters including the patrons themselves. The setting elements, the patrons and the obstacles they struggle with are generated by the players over the course of play. Night Café is inspired by games of belonging outside belonging and the principles of Powered by the Apocalypse. To play you need this zine, a single six-sided die, some index cards or scrap paper, a good amount of coins or beads, a few pens or pencils, and a single paintbrush.
This game touches on issues of mental illness, addiction, self-harm, and violence.
Junyong Shenqing is a collection of 3 different Chinese RPGs. The collection includes: "Heroine Anthem The Elect of Wassernixe", "Xianjian Qixia Zhuan 3 Waizhuan: Wen Qing Pian" and "Xin Juedai Shuangjiao 3".
Forever Worlds, or Forever Worlds: Enter the Unknown, is an "adventure satire" video game developed by Canadian studio Hexagon Entertainment and released in 2004.
A Legend of Zelda inspired game in which the player guides a character who converts non-believers, fights demons, and ultimately goes up against Satan himself.